mirror of https://github.com/qt/qt3d.git
22 lines
428 B
GLSL
22 lines
428 B
GLSL
#version 150
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in vec3 vertexPosition;
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in vec3 vertexNormal;
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in vec2 vertexTexCoord;
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out vec3 position;
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out vec3 normal;
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out vec2 texCoord;
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uniform mat4 modelView;
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uniform mat3 modelViewNormal;
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uniform mat4 mvp;
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void main()
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{
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normal = normalize(modelViewNormal * vertexNormal);
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position = vec3(modelView * vec4(vertexPosition, 1.0));
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texCoord = vertexTexCoord;
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gl_Position = mvp * vec4(vertexPosition, 1.0);
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}
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