mirror of https://github.com/qt/qt3d.git
98 lines
2.8 KiB
QML
98 lines
2.8 KiB
QML
// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import QtQuick 2.10
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import QtQuick.Scene3D 2.0
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import Qt3D.Core 2.10
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import Qt3D.Render 2.13
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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Item {
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width: 800
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height: 600
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Scene3D {
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anchors.fill: parent
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Entity {
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id: sceneRoot
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 16/9
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, -4.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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OrbitCameraController {
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camera: camera
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}
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components: [
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RenderSettings {
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activeFrameGraph: ForwardRenderer {
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clearColor: Qt.rgba(0, 0.5, 1, 1)
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camera: camera
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}
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},
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// Event Source will be set by the Qt3DQuickWindow
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InputSettings { },
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DirectionalLight {
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intensity: 0.8
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worldDirection: camera.viewVector
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}
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]
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NumberAnimation {
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target: cubeTransform
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property: "rotationY"
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duration: 10000
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from: 0
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to: 360
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loops: Animation.Infinite
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running: true
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}
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SharedGLTexture {
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id: shaderGLTexture
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textureId: _textureWidget.textureId
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}
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Entity {
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id: cubeEntity
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readonly property GeometryRenderer cuboid: CuboidMesh { }
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readonly property DiffuseMapMaterial material: DiffuseMapMaterial {
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diffuse: shaderGLTexture
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}
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Transform {
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id: cubeTransform
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rotationX: 180
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}
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components: [ cuboid, material, cubeTransform ]
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}
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}
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}
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Grid {
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spacing: 10
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columns: 2
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Text { text: "Target: " + _nameMapper.targetName(shaderGLTexture.target) }
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Text { text: "Format: " + _nameMapper.formatName(shaderGLTexture.format) }
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Text { text: "Width: " + shaderGLTexture.width }
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Text { text: "Height: " + shaderGLTexture.height }
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Text { text: "Depth: " + shaderGLTexture.depth }
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Text { text: "Layers: " + shaderGLTexture.layers }
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Text { text: "GL Texture Id: " + shaderGLTexture.textureId }
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}
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}
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