mirror of https://github.com/qt/qt3d.git
164 lines
4.6 KiB
QML
164 lines
4.6 KiB
QML
// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import QtQuick 2.2 as QQ2
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import Qt3D.Core 2.0
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import Qt3D.Render 2.1
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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Entity {
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id: sceneRoot
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function requestRenderCapture()
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{
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return renderCapture.requestCapture()
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}
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 1
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d(100.0, 100.0, 20.0)
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d(0.0, 0.0, -8.0)
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}
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Camera {
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id: camera2
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 15
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aspectRatio: 1
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, -40.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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OrbitCameraController {
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camera: camera
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}
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components: [
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RenderSettings {
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activeFrameGraph: RenderSurfaceSelector {
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Viewport {
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normalizedRect: Qt.rect(0, 0, 1, 1)
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// Clear Back Buffer
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ClearBuffers {
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buffers: ClearBuffers.ColorDepthBuffer
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clearColor: Qt.rgba(0, 0.5, 1, 1)
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NoDraw { }
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}
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// Render to back buffer
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CameraSelector {
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camera: camera
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}
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// FBO
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RenderTargetSelector {
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target: RenderTarget {
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attachments: [
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RenderTargetOutput {
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attachmentPoint: RenderTargetOutput.Color0
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texture: Texture2D {
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id: colorTexture
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width: 400
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height: 400
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format: Texture.RGBAFormat
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generateMipMaps: false
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magnificationFilter: Texture.Linear
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minificationFilter: Texture.Linear
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wrapMode {
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x: WrapMode.ClampToEdge
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y: WrapMode.ClampToEdge
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}
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}
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}
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]
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}
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// Clear FBO
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ClearBuffers {
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buffers: ClearBuffers.ColorDepthBuffer
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clearColor: Qt.rgba(0, 0.5, 0.5, 1)
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NoDraw { }
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}
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// Render into FBO
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CameraSelector {
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camera: camera
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// Render Capture
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RenderCapture {
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id: renderCapture
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}
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}
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}
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}
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}
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},
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// Event Source will be set by the Qt3DQuickWindow
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InputSettings { }
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]
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PhongMaterial {
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id: material
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}
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TorusMesh {
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id: torusMesh
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radius: 5
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minorRadius: 1
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rings: 100
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slices: 20
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}
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Transform {
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id: torusTransform
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scale3D: Qt.vector3d(1.5, 1, 0.5)
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rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
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}
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Entity {
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id: torusEntity
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components: [ torusMesh, material, torusTransform ]
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}
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SphereMesh {
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id: sphereMesh
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radius: 3
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}
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Transform {
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id: sphereTransform
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property real userAngle: 0.0
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matrix: {
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var m = Qt.matrix4x4();
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m.rotate(userAngle, Qt.vector3d(0, 1, 0));
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m.translate(Qt.vector3d(20, 0, 0));
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return m;
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}
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}
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QQ2.NumberAnimation {
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target: sphereTransform
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property: "userAngle"
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duration: 10000
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from: 0
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to: 360
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loops: QQ2.Animation.Infinite
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running: true
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}
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Entity {
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id: sphereEntity
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components: [ sphereMesh, material, sphereTransform ]
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}
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}
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