qt3d/tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag

17 lines
232 B
GLSL

#version 150 core
uniform vec3 eyePosition;
uniform sampler2D surfaceTexture;
in vec3 worldPosition;
in vec3 worldNormal;
in vec2 texCoord;
out vec4 fragColor;
void main()
{
fragColor = texture(surfaceTexture, texCoord);
}