mirror of https://github.com/qt/qt3d.git
116 lines
3.1 KiB
QML
116 lines
3.1 KiB
QML
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import Qt3D.Core 2.0
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import Qt3D.Render 2.9
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import Qt3D.Input 2.0
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import QtQuick 2.0 as QQ2
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import QtQuick.Scene3D 2.0
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import QtQuick.Scene2D 2.9
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import QtQuick.Window 2.0 as QW2
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import Qt3D.Extras 2.9
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QQ2.Item {
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width: 1024
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height: 768
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Scene3D {
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id: scene
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focus: true
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anchors.fill: parent
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aspects: ["input", "logic"]
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Entity {
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id: sceneRoot
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: scene.width / scene.height
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, 6.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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Scene2D {
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id: qmlTexture
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output: RenderTargetOutput {
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attachmentPoint: RenderTargetOutput.Color0
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texture: Texture2D {
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id: offscreenTexture
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width: 1024
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height: 1024
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format: Texture.RGBA8_UNorm
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generateMipMaps: true
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magnificationFilter: Texture.Linear
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minificationFilter: Texture.LinearMipMapLinear
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wrapMode {
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x: WrapMode.ClampToEdge
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y: WrapMode.ClampToEdge
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}
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}
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}
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entities: [plane1]
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mouseEnabled: plane1.picker.pressed
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InteractiveGui {
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}
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}
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FirstPersonCameraController {
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id: controller
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camera: camera
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enabled: !plane1.picker.pressed
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}
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components: [
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RenderSettings {
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pickingSettings.pickMethod: PickingSettings.TrianglePicking
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activeFrameGraph:
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ForwardRenderer {
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camera: camera
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}
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},
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InputSettings {}
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]
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PlaneMesh {
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id: planeMesh
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width: 4
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height: 4
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mirrored: true
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}
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Entity {
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id: plane1
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property Transform transform: Transform {
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scale: 1
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translation: Qt.vector3d(0,0,0)
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rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
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}
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property Material material: TextureMaterial {
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texture: offscreenTexture
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}
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property ObjectPicker picker: ObjectPicker {
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hoverEnabled: true
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dragEnabled: true
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}
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components: [planeMesh, material, transform, picker]
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}
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}
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}
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}
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