mirror of https://github.com/qt/qt3d.git
64 lines
1.5 KiB
QML
64 lines
1.5 KiB
QML
// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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Entity {
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id: root
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 16/9
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, 12.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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FirstPersonCameraController { camera: camera }
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components: [
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RenderSettings {
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activeFrameGraph: ForwardRenderer {
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camera: camera
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}
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},
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// Event Source will be set by the Qt3DQuickWindow
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InputSettings { }
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]
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KeyboardDevice {
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id: keyboardDevice
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}
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SphereEntity {
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id: sphere1
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position: Qt.vector3d(-5, 0, 0)
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color: "red"
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input.onTabPressed: sphere2.input.focus = true
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input.focus: true
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input.sourceDevice: keyboardDevice
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}
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SphereEntity {
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id: sphere2
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color: "green"
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input.onTabPressed: sphere3.input.focus = true
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input.sourceDevice: keyboardDevice
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}
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SphereEntity {
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id: sphere3
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position: Qt.vector3d(5, 0, 0)
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color: "blue"
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input.onTabPressed: sphere1.input.focus = true
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input.sourceDevice: keyboardDevice
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}
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}
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