qt3d/tests/manual/dynamicscene-cpp/boxentity.cpp

75 lines
1.6 KiB
C++

// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "boxentity.h"
#include <Qt3DRender/QGeometryRenderer>
#include <qmath.h>
BoxEntity::BoxEntity(QNode *parent)
: Qt3DCore::QEntity(parent)
, m_transform(new Qt3DCore::QTransform())
, m_mesh(new Qt3DExtras::QCuboidMesh())
, m_material(new Qt3DExtras::QPhongMaterial())
, m_angle(0.0f)
, m_radius(1.0f)
{
connect(m_material, SIGNAL(diffuseChanged(QColor)),
this, SIGNAL(diffuseColorChanged(QColor)));
m_material->setAmbient(Qt::gray);
m_material->setSpecular(Qt::white);
m_material->setShininess(150.0f);
addComponent(m_transform);
addComponent(m_mesh);
addComponent(m_material);
}
void BoxEntity::setDiffuseColor(const QColor &diffuseColor)
{
m_material->setDiffuse(diffuseColor);
}
void BoxEntity::setAngle(float arg)
{
if (m_angle == arg)
return;
m_angle = arg;
emit angleChanged();
updateTransformation();
}
void BoxEntity::setRadius(float arg)
{
if (m_radius == arg)
return;
m_radius = arg;
emit radiusChanged();
updateTransformation();
}
QColor BoxEntity::diffuseColor()
{
return m_material->diffuse();
}
float BoxEntity::angle() const
{
return m_angle;
}
float BoxEntity::radius() const
{
return m_radius;
}
void BoxEntity::updateTransformation()
{
m_transform->setTranslation(QVector3D(qCos(m_angle) * m_radius,
1.0f,
qSin(m_angle) * m_radius));
}