qt3d/tests/manual/dragging/main.qml

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QML

// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 20.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
RenderSettings {
id : external_forward_renderer
activeFrameGraph : ForwardRenderer {
camera: camera
clearColor: "white"
}
}
// Event Source will be set by the Qt3DQuickWindow
InputSettings { id: inputSettings }
components: [external_forward_renderer, inputSettings]
Entity {
components: [
DirectionalLight {
worldDirection: Qt.vector3d(0., 0., -1.0).normalized();
color: "white"
intensity: 1.
}
]
}
Entity {
id: mainEntity
objectName: "mainEntity"
ConeMesh {
id: coneMesh
length: 4
}
PhongMaterial {
id: coneMaterial
diffuse: "yellow"
}
Transform {
id: coneTransform
scale: 1.5
translation: Qt.vector3d(0, 2, 0)
}
components: [ coneMesh, coneMaterial, coneTransform ]
}
Entity {
id: draggerEntity
objectName: "draggerEntity"
property vector3d position: Qt.vector3d(0, 0, 0)
CylinderMesh {
id: mesh
radius: .5
length: 3
rings: 2
slices: 20
}
Transform {
id: transform
rotationZ: 90
translation: draggerEntity.position.plus(Qt.vector3d(0, -5, 0))
}
PhongMaterial {
id: material
diffuse: picker.pressed ? "lightgreen" : "green"
}
ObjectPicker {
id: picker
property double lastPos: 0
dragEnabled: true
onPressed: {
lastPos = pick.worldIntersection.x
}
onMoved: {
var x = draggerEntity.position.x + (pick.worldIntersection.x - lastPos)
if (x > 5) x = 5
if (x < -5) x = -5
draggerEntity.position.x = x
lastPos = pick.worldIntersection.x
coneMesh.bottomRadius = 1. + (x / 7.)
}
}
components: [ mesh, material, transform, picker ]
}
Entity {
id: obstructionEntity
components: [
CuboidMesh { },
PhongMaterial { diffuse: "blue" },
Transform {
scale: 2
translation: Qt.vector3d(4, -5, 0)
},
ObjectPicker { }
]
}
}