qt3d/tests/manual/deferred-renderer-cpp/geometry_gl2.frag

13 lines
207 B
GLSL

#version 110
varying vec4 color0;
varying vec3 position0;
varying vec3 normal0;
void main()
{
gl_FragData[0] = color0;
gl_FragData[1] = vec4(position0, 0);
gl_FragData[2] = vec4(normal0, 0);
}