mirror of https://github.com/qt/qt3d.git
198 lines
5.1 KiB
QML
198 lines
5.1 KiB
QML
// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
|
|
|
|
import QtQuick 2.2 as QQ2
|
|
import Qt3D.Core 2.0
|
|
import Qt3D.Render 2.0
|
|
import Qt3D.Input 2.0
|
|
import Qt3D.Extras 2.0
|
|
|
|
Entity {
|
|
id: sceneRoot
|
|
|
|
Camera {
|
|
id: camera
|
|
projectionType: CameraLens.PerspectiveProjection
|
|
fieldOfView: 45
|
|
aspectRatio: 16/9
|
|
nearPlane : 0.1
|
|
farPlane : 1000.0
|
|
position: Qt.vector3d( 0.0, 0.0, 40.0 )
|
|
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
|
|
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
|
|
}
|
|
|
|
OrbitCameraController { camera: camera }
|
|
|
|
components: [
|
|
RenderSettings {
|
|
activeFrameGraph: ForwardRenderer {
|
|
clearColor: Qt.rgba(0.5, 0.5, 1, 1)
|
|
camera: camera
|
|
}
|
|
},
|
|
// Event Source will be set by the Qt3DQuickWindow
|
|
InputSettings { }
|
|
]
|
|
|
|
PerVertexColorMaterial {
|
|
id: material
|
|
}
|
|
|
|
function buildVertexBufferData()
|
|
{
|
|
// Vertices
|
|
var v0 = Qt.vector3d(-1.0, 0.0, -1.0)
|
|
var v1 = Qt.vector3d(1.0, 0.0, -1.0)
|
|
var v2 = Qt.vector3d(0.0, 1.0, 0.0)
|
|
var v3 = Qt.vector3d(0.0, 0.0, 1.0)
|
|
|
|
// Face Normals
|
|
function normal(v0, v1, v2) {
|
|
return v1.minus(v0).crossProduct(v2.minus(v0)).normalized();
|
|
}
|
|
var n023 = normal(v0, v2, v3)
|
|
var n012 = normal(v0, v1, v2)
|
|
var n310 = normal(v3, v1, v0)
|
|
var n132 = normal(v1, v3, v2)
|
|
|
|
// Vector normals
|
|
var n0 = n023.plus(n012).plus(n310).normalized()
|
|
var n1 = n132.plus(n012).plus(n310).normalized()
|
|
var n2 = n132.plus(n012).plus(n023).normalized()
|
|
var n3 = n132.plus(n310).plus(n023).normalized()
|
|
|
|
// Colors
|
|
var red = Qt.vector3d(1.0, 0.0, 0.0)
|
|
var green = Qt.vector3d(0.0, 1.0, 0.0)
|
|
var blue = Qt.vector3d(0.0, 0.0, 1.0)
|
|
var white = Qt.vector3d(1.0, 1.0, 1.0)
|
|
|
|
var vertices = [
|
|
v0, n0, red,
|
|
v1, n1, blue,
|
|
v2, n2, green,
|
|
v3, n3, white
|
|
]
|
|
|
|
var vertexArray = new Float32Array(4 * (3 + 3 + 3));
|
|
var i = 0;
|
|
|
|
vertices.forEach(function(vec3) {
|
|
vertexArray[i++] = vec3.x;
|
|
vertexArray[i++] = vec3.y;
|
|
vertexArray[i++] = vec3.z;
|
|
});
|
|
|
|
return vertexArray;
|
|
}
|
|
|
|
function buildIndexBufferData()
|
|
{
|
|
var indexArray = new Uint16Array(12);
|
|
|
|
// Front
|
|
indexArray[0] = 0;
|
|
indexArray[1] = 1;
|
|
indexArray[2] = 2;
|
|
// Bottom
|
|
indexArray[3] = 3;
|
|
indexArray[4] = 1;
|
|
indexArray[5] = 0;
|
|
// Left
|
|
indexArray[6] = 0;
|
|
indexArray[7] = 2;
|
|
indexArray[8] = 3;
|
|
// Right
|
|
indexArray[9] = 1;
|
|
indexArray[10] = 3;
|
|
indexArray[11] = 2;
|
|
|
|
return indexArray;
|
|
}
|
|
|
|
GeometryRenderer {
|
|
id: customMesh
|
|
instanceCount: 1
|
|
indexOffset: 0
|
|
firstInstance: 0
|
|
primitiveType: GeometryRenderer.Triangles
|
|
Buffer {
|
|
id: vertexBuffer
|
|
data: buildVertexBufferData()
|
|
}
|
|
|
|
Buffer {
|
|
id: indexBuffer
|
|
data: buildIndexBufferData()
|
|
}
|
|
geometry: Geometry {
|
|
Attribute {
|
|
attributeType: Attribute.VertexAttribute
|
|
vertexBaseType: Attribute.Float
|
|
vertexSize: 3
|
|
byteOffset: 0
|
|
byteStride: 9 * 4
|
|
count: 4
|
|
name: defaultPositionAttributeName
|
|
buffer: vertexBuffer
|
|
}
|
|
|
|
Attribute {
|
|
attributeType: Attribute.VertexAttribute
|
|
vertexBaseType: Attribute.Float
|
|
vertexSize: 3
|
|
byteOffset: 3 * 4
|
|
byteStride: 9 * 4
|
|
count: 4
|
|
name: defaultNormalAttributeName
|
|
buffer: vertexBuffer
|
|
}
|
|
|
|
Attribute {
|
|
attributeType: Attribute.VertexAttribute
|
|
vertexBaseType: Attribute.Float
|
|
vertexSize: 3
|
|
byteOffset: 6 * 4
|
|
byteStride: 9 * 4
|
|
count: 4
|
|
name: defaultColorAttributeName
|
|
buffer: vertexBuffer
|
|
}
|
|
|
|
Attribute {
|
|
attributeType: Attribute.IndexAttribute
|
|
vertexBaseType: Attribute.UnsignedShort
|
|
vertexSize: 1
|
|
byteOffset: 0
|
|
byteStride: 0
|
|
count: 12
|
|
buffer: indexBuffer
|
|
}
|
|
}
|
|
}
|
|
|
|
Transform {
|
|
id: meshTransform
|
|
property real userAngle: 0.0
|
|
scale: 10
|
|
rotation: fromAxisAndAngle(Qt.vector3d(0, 1, 0), userAngle)
|
|
}
|
|
|
|
QQ2.NumberAnimation {
|
|
target: meshTransform
|
|
property: "userAngle"
|
|
duration: 10000
|
|
from: 0
|
|
to: 360
|
|
|
|
loops: QQ2.Animation.Infinite
|
|
running: true
|
|
}
|
|
|
|
Entity {
|
|
id: sphereEntity
|
|
components: [ customMesh, material, meshTransform ]
|
|
}
|
|
}
|