mirror of https://github.com/qt/qt3d.git
261 lines
6.7 KiB
QML
261 lines
6.7 KiB
QML
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Extras 2.0
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import QtQuick 2.2 as QQ2
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Entity {
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id: sceneRoot
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property int barRotationTimeMs: 1
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property int numberOfBars: 1
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property string animationState
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property real titleStartAngle: 95
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property real titleStopAngle: 5
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property bool started: false
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onAnimationStateChanged: {
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if (animationState == "playing") {
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mediaPlayer.play()
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if (progressTransformAnimation.paused)
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progressTransformAnimation.resume()
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else
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progressTransformAnimation.start()
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} else if (animationState == "paused") {
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mediaPlayer.pause()
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if (progressTransformAnimation.running)
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progressTransformAnimation.pause()
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} else {
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mediaPlayer.stop()
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progressTransformAnimation.stop()
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progressTransform.progressAngle = progressTransform.defaultStartAngle
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}
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}
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QQ2.Item {
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id: stateItem
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state: animationState
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states: [
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QQ2.State {
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name: "playing"
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QQ2.PropertyChanges {
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target: titlePrism
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titleAngle: titleStopAngle
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}
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},
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QQ2.State {
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name: "paused"
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QQ2.PropertyChanges {
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target: titlePrism
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titleAngle: titleStopAngle
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}
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},
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QQ2.State {
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name: "stopped"
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QQ2.PropertyChanges {
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target: titlePrism
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titleAngle: titleStartAngle
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}
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}
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]
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transitions: QQ2.Transition {
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QQ2.NumberAnimation {
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property: "titleAngle"
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duration: 2000
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running: false
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}
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}
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}
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function startVisualization() {
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progressTransformAnimation.duration = mediaPlayer.duration
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mainview.state = "playing"
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progressTransformAnimation.start()
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started = true
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}
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//![0]
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 1820 / 1080
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nearPlane: 0.1
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farPlane: 1000.0
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position: Qt.vector3d(0.014, 0.956, 2.178)
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upVector: Qt.vector3d(0.0, 1.0, 0.0)
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viewCenter: Qt.vector3d(0.0, 0.7, 0.0)
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}
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//![0]
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Entity {
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components: [
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DirectionalLight {
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intensity: 0.9
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worldDirection: Qt.vector3d(0, 0.6, -1)
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}
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]
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}
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RenderSettings {
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id: external_forward_renderer
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activeFrameGraph: ForwardRenderer {
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camera: camera
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clearColor: "transparent"
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}
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}
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components: [external_forward_renderer]
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//![1]
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// Bars
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CuboidMesh {
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id: barMesh
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xExtent: 0.1
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yExtent: 0.1
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zExtent: 0.1
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}
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NodeInstantiator {
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id: collection
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property int maxCount: parent.numberOfBars
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model: maxCount
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delegate: BarEntity {
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id: cubicEntity
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entityMesh: barMesh
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rotationTimeMs: sceneRoot.barRotationTimeMs
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entityIndex: index
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entityCount: sceneRoot.numberOfBars
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entityAnimationsState: animationState
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magnitude: 0
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}
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}
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//![1]
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// TitlePrism
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Entity {
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id: titlePrism
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property real titleAngle: titleStartAngle
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Entity {
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id: titlePlane
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PlaneMesh {
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id: titlePlaneMesh
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width: 550
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height: 100
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}
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Transform {
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id: titlePlaneTransform
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scale: 0.003
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translation: Qt.vector3d(0, 0.11, 0)
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}
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NormalDiffuseMapAlphaMaterial {
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id: titlePlaneMaterial
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diffuse: TextureLoader { source: "qrc:/images/demotitle.png" }
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normal: TextureLoader { source: "qrc:/images/normalmap.png" }
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shininess: 1.0
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}
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components: [titlePlaneMesh, titlePlaneMaterial, titlePlaneTransform]
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}
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// Song title
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Entity {
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id: songTitlePlane
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PlaneMesh {
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id: songPlaneMesh
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width: 550
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height: 100
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}
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Transform {
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id: songPlaneTransform
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scale: 0.003
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rotationX: 90
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translation: Qt.vector3d(0, -0.03, 0.13)
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}
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property Material songPlaneMaterial: NormalDiffuseMapAlphaMaterial {
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diffuse: TextureLoader { source: "qrc:/images/songtitle.png" }
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normal: TextureLoader { source: "qrc:/images/normalmap.png" }
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shininess: 1.0
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}
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components: [songPlaneMesh, songPlaneMaterial, songPlaneTransform]
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}
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property Transform titlePrismPlaneTransform: Transform {
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matrix: {
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var m = Qt.matrix4x4()
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m.translate(Qt.vector3d(-0.5, 1.3, -0.4))
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m.rotate(titlePrism.titleAngle, Qt.vector3d(1, 0, 0))
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return m;
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}
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}
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components: [titlePlane, songTitlePlane, titlePrismPlaneTransform]
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}
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// Circle to create the reflection effect
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Mesh {
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id: circleMesh
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source: "qrc:/meshes/circle.obj"
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}
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Entity {
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id: circleEntity
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property Material circleMaterial: PhongAlphaMaterial {
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alpha: 0.4
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ambient: "black"
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diffuse: "black"
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specular: "black"
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shininess: 10000
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}
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components: [circleMesh, circleMaterial]
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}
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//![2]
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// Progress
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Mesh {
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id: progressMesh
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source: "qrc:/meshes/progressbar.obj"
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}
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Transform {
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id: progressTransform
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property real defaultStartAngle: -90
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property real progressAngle: defaultStartAngle
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rotationY: progressAngle
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}
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Entity {
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property Material progressMaterial: PhongMaterial {
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ambient: "#80C342"
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diffuse: "black"
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}
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components: [progressMesh, progressMaterial, progressTransform]
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}
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//![2]
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QQ2.NumberAnimation {
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id: progressTransformAnimation
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target: progressTransform
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property: "progressAngle"
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duration: 0
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running: false
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from: progressTransform.defaultStartAngle
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to: -270
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onStopped: if (animationState != "stopped") animationState = "stopped"
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}
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}
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