mirror of https://github.com/qt/qt3d.git
239 lines
8.0 KiB
QML
239 lines
8.0 KiB
QML
// Copyright (C) 2017 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
|
|
|
|
import Qt3D.Core 2.0
|
|
import Qt3D.Render 2.0
|
|
|
|
Material {
|
|
id: root
|
|
|
|
property color ambient: Qt.rgba(0.15, 0.35, 0.50, 1.0)
|
|
property alias diffuse: diffuseTextureImage.source
|
|
property alias normal: normalTextureImage.source
|
|
property alias wave: waveTextureImage.source
|
|
property alias specular: specularTextureImage.source
|
|
property alias sky: skyTextureImage.source
|
|
property alias foam: foamTextureImage.source
|
|
|
|
property color specularColor: Qt.rgba(0.2, 0.2, 0.2, 1.0)
|
|
property real shininess: 150.0
|
|
property real textureScale: 1.0
|
|
property real offsetx: 0.0
|
|
property real offsety: 0.0
|
|
property real wavescale: 0.0
|
|
property real specularity: 1.0
|
|
property real waveheight: 0.1
|
|
property real waveStrenght: 0.1
|
|
property real normalAmount: 2.0
|
|
property real waveRandom: 1.0
|
|
|
|
parameters: [
|
|
Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) },
|
|
Parameter {
|
|
name: "foamTexture"
|
|
value: Texture2D {
|
|
id: foamTexture
|
|
minificationFilter: Texture.LinearMipMapLinear
|
|
magnificationFilter: Texture.Linear
|
|
wrapMode {
|
|
x: WrapMode.Repeat
|
|
y: WrapMode.Repeat
|
|
}
|
|
generateMipMaps: true
|
|
maximumAnisotropy: 16.0
|
|
TextureImage { id: foamTextureImage }
|
|
}
|
|
},
|
|
Parameter {
|
|
name: "skyTexture"
|
|
value: Texture2D {
|
|
id: skyTexture
|
|
minificationFilter: Texture.LinearMipMapLinear
|
|
magnificationFilter: Texture.Linear
|
|
wrapMode {
|
|
x: WrapMode.Repeat
|
|
y: WrapMode.Repeat
|
|
}
|
|
generateMipMaps: true
|
|
maximumAnisotropy: 16.0
|
|
TextureImage { id: skyTextureImage }
|
|
}
|
|
},
|
|
Parameter {
|
|
name: "waveTexture"
|
|
value: Texture2D {
|
|
id: waveTexture
|
|
minificationFilter: Texture.LinearMipMapLinear
|
|
magnificationFilter: Texture.Linear
|
|
wrapMode {
|
|
x: WrapMode.Repeat
|
|
y: WrapMode.Repeat
|
|
}
|
|
generateMipMaps: true
|
|
maximumAnisotropy: 16.0
|
|
TextureImage { id: waveTextureImage }
|
|
}
|
|
},
|
|
Parameter {
|
|
name: "specularTexture"
|
|
value: Texture2D {
|
|
id: specularTexture
|
|
minificationFilter: Texture.LinearMipMapLinear
|
|
magnificationFilter: Texture.Linear
|
|
wrapMode {
|
|
x: WrapMode.Repeat
|
|
y: WrapMode.Repeat
|
|
}
|
|
generateMipMaps: true
|
|
maximumAnisotropy: 16.0
|
|
TextureImage { id: specularTextureImage }
|
|
}
|
|
},
|
|
Parameter {
|
|
name: "diffuseTexture"
|
|
value: Texture2D {
|
|
id: diffuseTexture
|
|
minificationFilter: Texture.LinearMipMapLinear
|
|
magnificationFilter: Texture.Linear
|
|
wrapMode {
|
|
x: WrapMode.Repeat
|
|
y: WrapMode.Repeat
|
|
}
|
|
generateMipMaps: true
|
|
maximumAnisotropy: 16.0
|
|
TextureImage { id: diffuseTextureImage }
|
|
}
|
|
},
|
|
Parameter {
|
|
name: "normalTexture"
|
|
value: Texture2D {
|
|
id: normalTexture
|
|
minificationFilter: Texture.LinearMipMapLinear
|
|
magnificationFilter: Texture.Linear
|
|
wrapMode {
|
|
x: WrapMode.Repeat
|
|
y: WrapMode.Repeat
|
|
}
|
|
generateMipMaps: true
|
|
|
|
maximumAnisotropy: 16.0
|
|
TextureImage { id: normalTextureImage }
|
|
}
|
|
},
|
|
Parameter {
|
|
name: "specularColor"
|
|
value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
|
|
},
|
|
Parameter { name: "shininess"; value: root.shininess },
|
|
Parameter { name: "texCoordScale"; value: textureScale },
|
|
Parameter { name: "offsetx"; value: root.offsetx },
|
|
Parameter { name: "offsety"; value: root.offsety },
|
|
Parameter { name: "vertYpos"; value: root.wavescale },
|
|
Parameter { name: "specularity"; value: root.specularity },
|
|
Parameter { name: "waveheight"; value: root.waveheight },
|
|
Parameter { name: "waveStrenght"; value: root.waveStrenght },
|
|
Parameter { name: "waveRandom"; value: root.waveRandom },
|
|
Parameter { name: "normalAmount"; value: root.normalAmount }
|
|
]
|
|
|
|
|
|
effect: Effect {
|
|
property string vertex: "qrc:/shaders/gl3/water.vert"
|
|
property string fragment: "qrc:/shaders/gl3/water.frag"
|
|
property string vertexES: "qrc:/shaders/es2/water.vert"
|
|
property string fragmentES: "qrc:/shaders/es2/water.frag"
|
|
property string vertexRHI: "qrc:/shaders/rhi/water.vert"
|
|
property string fragmentRHI: "qrc:/shaders/rhi/water.frag"
|
|
|
|
FilterKey {
|
|
id: forward
|
|
name: "renderingStyle"
|
|
value: "forward"
|
|
}
|
|
ShaderProgram {
|
|
id: gl3Shader
|
|
vertexShaderCode: loadSource(parent.vertex)
|
|
fragmentShaderCode: loadSource(parent.fragment)
|
|
}
|
|
ShaderProgram {
|
|
id: esShader
|
|
vertexShaderCode: loadSource(parent.vertexES)
|
|
fragmentShaderCode: loadSource(parent.fragmentES)
|
|
}
|
|
ShaderProgram {
|
|
id: rhiShader
|
|
vertexShaderCode: loadSource(parent.vertexRHI)
|
|
fragmentShaderCode: loadSource(parent.fragmentRHI)
|
|
}
|
|
|
|
AlphaCoverage { id: alphaCoverage }
|
|
|
|
DepthTest {
|
|
id: depth
|
|
depthFunction: DepthTest.Less }
|
|
|
|
techniques: [
|
|
// OpenGL 3.1
|
|
Technique {
|
|
filterKeys: [ forward ]
|
|
graphicsApiFilter {
|
|
api: GraphicsApiFilter.OpenGL
|
|
profile: GraphicsApiFilter.CoreProfile
|
|
majorVersion: 3
|
|
minorVersion: 1
|
|
}
|
|
renderPasses: RenderPass {
|
|
shaderProgram: gl3Shader
|
|
renderStates: [alphaCoverage ]
|
|
}
|
|
},
|
|
|
|
// OpenGLES 2.0
|
|
Technique {
|
|
filterKeys: [ forward ]
|
|
graphicsApiFilter {
|
|
api: GraphicsApiFilter.OpenGLES
|
|
majorVersion: 2
|
|
minorVersion: 0
|
|
}
|
|
renderPasses: RenderPass {
|
|
shaderProgram: esShader
|
|
renderStates: [ alphaCoverage ]
|
|
}
|
|
},
|
|
|
|
// OpenGL ES 2
|
|
Technique {
|
|
filterKeys: [ forward ]
|
|
graphicsApiFilter {
|
|
api: GraphicsApiFilter.OpenGLES
|
|
profile: GraphicsApiFilter.NoProfile
|
|
majorVersion: 2
|
|
minorVersion: 0
|
|
}
|
|
renderPasses: RenderPass {
|
|
shaderProgram: esShader
|
|
renderStates: [ alphaCoverage ]
|
|
}
|
|
},
|
|
|
|
// RHI
|
|
Technique {
|
|
filterKeys: [ forward ]
|
|
graphicsApiFilter {
|
|
api: GraphicsApiFilter.RHI
|
|
profile: GraphicsApiFilter.NoProfile
|
|
majorVersion: 1
|
|
minorVersion: 0
|
|
}
|
|
renderPasses: RenderPass {
|
|
shaderProgram: rhiShader
|
|
renderStates: [ alphaCoverage ]
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|
|
|
|
|