mirror of https://github.com/qt/qt3d.git
129 lines
3.2 KiB
QML
129 lines
3.2 KiB
QML
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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import QtQuick 2.0 as QQ2
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Entity {
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id: water
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WaterMaterial {
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id: watermaterial
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property real tox: 0.0
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property real toy: 0.0
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property real vertY: 1.0
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property real waveRandomAnim: 0.0
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diffuse: "qrc:/textures/WaterDiffuse.jpg"
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normal: "qrc:/textures/WaterNormal.jpg"
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specular: "qrc:/textures/WaterSpecular.jpg"
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wave: "qrc:/textures/Waterwave.jpg"
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sky: "qrc:/textures/sky.jpg"
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foam: "qrc:/textures/foam.jpg"
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textureScale: slider1.value
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wavescale: vertY * slider2.value
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specularity: slider3.value
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offsetx: tox * slider5.value
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offsety: toy * slider5.value
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normalAmount: slider8.value
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waveheight: slider6.value
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waveStrenght: slider7.value
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shininess: 100
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waveRandom: waveRandomAnim
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}
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Mesh {
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id: watermesh
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source: "qrc:/models/waterPlane.obj"
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}
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Transform {
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id: waterTransform
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property real scale: 1.0
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property real rotx: 0.0
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scale3D: Qt.vector3d(scale, scale, scale)
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rotationY: slider4.value
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}
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Entity {
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id: waterEntity
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components: [watermesh, watermaterial, waterTransform]
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}
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QQ2.SequentialAnimation {
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QQ2.NumberAnimation {
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target: watermaterial
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property: "waveRandomAnim"
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to: 3.0
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duration: 4000
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// easing.type: Easing.Linear
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}
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QQ2.NumberAnimation {
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target: watermaterial
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property: "waveRandomAnim"
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to: 1.0
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duration: 4000
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// easing.type: Easing.Linear
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}
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}
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QQ2.SequentialAnimation {
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running: true
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loops: QQ2.Animation.Infinite
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QQ2.ParallelAnimation {
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QQ2.NumberAnimation {
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target: watermaterial
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property: "toy"
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to: 10.0
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duration: 100000
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}
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QQ2.NumberAnimation {
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target: watermaterial
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property: "tox"
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to: 10.0
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duration: 100000
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}
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}
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QQ2.ParallelAnimation {
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QQ2.NumberAnimation {
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target: watermaterial
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property: "toy"
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to: 0.0
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duration: 0
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}
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QQ2.NumberAnimation {
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target: watermaterial
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property: "tox"
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to: 0.0
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duration: 0
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}
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}
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}
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QQ2.SequentialAnimation {
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running: true
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loops: QQ2.Animation.Infinite
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QQ2.NumberAnimation {
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target: watermaterial
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property: "vertY"
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to: 200
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duration: 200000
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// easing.type: Easing.Linear
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}
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QQ2.NumberAnimation {
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target: watermaterial
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property: "vertY"
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to: 2
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duration: 200000
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// easing.type: Easing.Linear
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}
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}
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}
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