mirror of https://github.com/qt/qt3d.git
122 lines
3.7 KiB
QML
122 lines
3.7 KiB
QML
// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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import QtQuick 2.1 as QQ2
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import Qt3D 2.0
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Node {
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// A Node contains any type of Node or QObject
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id : root
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objectName : "root"
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// Components defined in a node can be referenced by child nodes/entities
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Material { // This material is declared in a Node so that it can be referenced by
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// multiple Entity elements
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id : common_blue_material
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diffuseColor : "#0022dd"
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specularColor : "#0000ff";
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}
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Mesh {
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id : common_ball_mesh
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source : "my_ball_mesh.obj"
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}
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// Entity can be composed of components and child entities
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// that inherit its attributes (transformations, framegraph rendering)
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Entity {
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id : sceneRoot
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objectName : sceneRoot
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FrameGraph {
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SampleFrameGraphConfiguration {
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viewportRect : Qt.rect(0,0,1,1)
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camera : camera1 // Problem here, we cannot reference an Entity
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}
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}
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// Cameras are Entity composed of an Optic component called Camera
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// Maybe Camera should be an Entity subclass
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Entity {
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id : camera1
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objectName : "camera1"
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Transform {
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LookAt {}
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Translate {}
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Scale {}
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Rotate {}
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}
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Camera { // Maybe this should be renamed to optics
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projectionType: Camera.PerspectiveProjection
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fieldOfView: 22.5
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aspectRatio: 1920.0 / 1080.0
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}
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}
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Entity {
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id : testMesh
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objectName : "testMesh"
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property Mesh mesh : common_ball_mesh
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property Material material : common_blue_material
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Node {
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id : testMeshMaterialsNode
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Material {id : testMeshMaterialMetal}
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Material {id : testMeshMaterialWood}
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Transform {
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id : perpetualRotation
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Rotate {id : y_pertual_Rotation; axis : Qt.vector3d(0,1,0); angle : 0}
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QQ2.Timer {
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running : true
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interval : 1000 / 24
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repeat: true
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onTriggered: y_pertual_Rotation.angle += 0.1
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}
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}
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Entity {
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id : woodBall
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property Mesh mesh : common_ball_mesh
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property Material mat : testMeshMaterialWood
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property Transform trans : perpetualRotation
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} // woodBall
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Entity {
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id : glossyCylinder
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property Transform trans : perpetualRotation
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Mesh {
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id : cylinderMesh
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source : "my_cylinder_mesh.obj"
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Material {
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id : glossyMaterial
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diffuseColor : "#ffffff"
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specularColor : "#ffffff"
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}
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}
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} // glossyCylinder
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Entity {
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id : metalBall
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Transform {
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Translate {dy : 5; dx : 0; dz : -8}
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}
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Mesh {
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property Material mat : testMeshMaterialMetal
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source : "my_ball_mesh.obj"
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}
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} // metalBall
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} // testMeshMaterialsNode
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} // testMesh
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} // sceneRoot
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} // root
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