/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "qt3dwindow.h" #include "qfirstpersoncameracontroller.h" #include "planematerial.h" int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); Qt3DExtras::Qt3DWindow view; // Scene Root Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); // Scene Camera Qt3DRender::QCamera *basicCamera = view.camera(); basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); basicCamera->setAspectRatio(view.width() / view.height()); basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); basicCamera->setPosition(QVector3D(0.0f, 0.0f, 6.0f)); basicCamera->setViewCenter(QVector3D(0.0f, 0.0f, 0.0f)); basicCamera->setNearPlane(0.1f); basicCamera->setFarPlane(1000.0f); basicCamera->setFieldOfView(45.0f); // For camera controls Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot); camController->setCamera(basicCamera); Qt3DRender::QFrameGraphNode* frameGraphNode = view.activeFrameGraph(); while (frameGraphNode->childNodes().size() > 0) frameGraphNode = (Qt3DRender::QFrameGraphNode*)frameGraphNode->childNodes().at(0); view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(1.0f, 1.0f, 1.0f)); Qt3DRender::Quick::QScene2D *qmlTextureRenderer = new Qt3DRender::Quick::QScene2D(frameGraphNode); Qt3DRender::QTexture2D* offscreenTexture = new Qt3DRender::QTexture2D(qmlTextureRenderer); offscreenTexture->setSize(1024, 1024); offscreenTexture->setFormat(Qt3DRender::QAbstractTexture::RGBA8_UNorm); offscreenTexture->setGenerateMipMaps(true); offscreenTexture->setMagnificationFilter(Qt3DRender::QAbstractTexture::Linear); offscreenTexture->setMinificationFilter(Qt3DRender::QAbstractTexture::Linear); offscreenTexture->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge, offscreenTexture)); Qt3DRender::QRenderTargetOutput *output = new Qt3DRender::QRenderTargetOutput(qmlTextureRenderer); output->setAttachmentPoint(Qt3DRender::QRenderTargetOutput::Color0); output->setTexture(offscreenTexture); qmlTextureRenderer->setOutput(output); QQmlEngine engine; QQmlComponent component(&engine, QUrl(QStringLiteral("qrc:/OffscreenGui.qml"))); qmlTextureRenderer->setItem(static_cast(component.create())); Qt3DCore::QEntity* planeEntity = new Qt3DCore::QEntity(sceneRoot); Qt3DExtras::QPlaneMesh* planeMesh = new Qt3DExtras::QPlaneMesh(planeEntity); planeMesh->setWidth(4); planeMesh->setHeight(4); auto renderer = new Qt3DRender::QGeometryRenderer; renderer->setView(planeMesh); planeEntity->addComponent(renderer); PlaneMaterial* material = new PlaneMaterial(offscreenTexture, planeEntity); planeEntity->addComponent(material); Qt3DCore::QTransform* transform = new Qt3DCore::QTransform(planeEntity); transform->setRotation(QQuaternion::fromAxisAndAngle(1,0,0,90)); planeEntity->addComponent(transform); view.setRootEntity(sceneRoot); view.show(); return app.exec(); }