/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include int main(int argc, char **argv) { QGuiApplication app(argc, argv); Qt3D::Window view; view.registerAspect(new Qt3D::QRenderAspect()); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); // Camera Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); Qt3D::QCameraLens *cameraLens = new Qt3D::QCameraLens(); Qt3D::QTransform *cameraTransform = new Qt3D::QTransform(); Qt3D::QLookAtTransform *cameraLookAtTransform = new Qt3D::QLookAtTransform(); cameraLens->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraLookAtTransform->setPosition(QVector3D(0, 0, -20.0f)); cameraLookAtTransform->setUpVector(QVector3D(0, 1, 0)); cameraLookAtTransform->setViewCenter(QVector3D(0, 0, 0)); cameraTransform->appendTransform(cameraLookAtTransform); cameraEntity->setTransform(cameraTransform); cameraEntity->setLens(cameraLens); view.setCamera(cameraEntity); // FrameGraph Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(); Qt3D::QTechniqueFilter *techniqueFilter = new Qt3D::QTechniqueFilter(); Qt3D::QViewport *viewport = new Qt3D::QViewport(techniqueFilter); Qt3D::QClearBuffer *clearBuffer = new Qt3D::QClearBuffer(viewport); Qt3D::QCameraSelector *cameraSelector = new Qt3D::QCameraSelector(clearBuffer); (void) new Qt3D::QRenderPassFilter(cameraSelector); // TechiqueFilter and renderPassFilter are not implement yet viewport->setRect(QRectF(0, 0, 1, 1)); clearBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer); cameraSelector->setCamera(cameraEntity); frameGraph->setActiveFrameGraph(techniqueFilter); // Cylinder shape data Qt3D::QCylinderMesh *cylinder = new Qt3D::QCylinderMesh(); cylinder->setRadius(1); cylinder->setLength(3); cylinder->setRings(100); cylinder->setSlices(20); // CylinderMesh Transform Qt3D::QScaleTransform *cylinderScale = new Qt3D::QScaleTransform(); Qt3D::QRotateTransform *cylinderRotation = new Qt3D::QRotateTransform(); Qt3D::QTransform *cylinderTransforms = new Qt3D::QTransform(); cylinderScale->setScale3D(QVector3D(1.5f, 1.5f, 1.5f)); cylinderRotation->setAngleDeg(45.0f); cylinderRotation->setAxis(QVector3D(1, 0, 0)); cylinderTransforms->appendTransform(cylinderScale); cylinderTransforms->appendTransform(cylinderRotation); // Cylinder Qt3D::QEntity *cylinderEntity = new Qt3D::QEntity(rootEntity); cylinderEntity->addComponent(cylinder); cylinderEntity->addComponent(cylinderTransforms); // Setting the FrameGraph rootEntity->addComponent(frameGraph); // Set root object of the scene view.setRootObject(rootEntity); // Show window view.show(); return app.exec(); }