/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace Qt3D; int main(int ac, char **av) { QGuiApplication app(ac, av); Window view; view.registerAspect(new QRenderAspect()); QEntity *root = new QEntity(); // Camera QCamera *cameraEntity = new QCamera(root); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(0, -250.0f, -50.0f)); cameraEntity->setUpVector(QVector3D(0, 1, 0)); cameraEntity->setViewCenter(QVector3D(0, 0, 0)); view.setCamera(cameraEntity); // FrameGraph QFrameGraph *frameGraph = new QFrameGraph(); QTechniqueFilter *techniqueFilter = new QTechniqueFilter(); QViewport *viewport = new QViewport(techniqueFilter); QClearBuffer *clearBuffer = new QClearBuffer(viewport); QCameraSelector *cameraSelector = new QCameraSelector(clearBuffer); viewport->setRect(QRectF(0, 0, 1, 1)); clearBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer); cameraSelector->setCamera(cameraEntity); frameGraph->setActiveFrameGraph(techniqueFilter); root->addComponent(frameGraph); const float radius = 100.0f; const int max = 1000; const float det = 1.0f / max; // Scene for (int i = 0; i < max; i++) { QEntity *e = new QEntity(); Qt3D::QTransform *transform = new Qt3D::QTransform(); QTranslateTransform *translation = new QTranslateTransform(); QRotateTransform *rotateX = new QRotateTransform(); QRotateTransform *rotateZ = new QRotateTransform(); QCylinderMesh *mesh = new QCylinderMesh(); mesh->setRings(50.0f); mesh->setSlices(30.0f); mesh->setRadius(2.5f); mesh->setLength(5.0f); const float angle = M_PI * 2.0f * i * det * 10.; translation->setTranslation(QVector3D(radius * cos(angle), 200.* i * det, radius * sin(angle))); rotateX->setAxis(QVector3D(1.0f, 0.0f, 0.0f)); rotateZ->setAxis(QVector3D(0.0f, 0.0f, 1.0f)); rotateX->setAngleDeg(30.0f * i); rotateZ->setAngleDeg(45.0f * i); QPropertyAnimation *animX = new QPropertyAnimation(rotateX, "angle"); animX->setDuration(2400 * i); animX->setStartValue(QVariant::fromValue(i * 30.0f)); animX->setEndValue(QVariant::fromValue((i + 1) * 390.0f)); animX->setLoopCount(-1); animX->start(); QPropertyAnimation *animZ = new QPropertyAnimation(rotateZ, "angle"); animZ->setDuration(2400 * i); animZ->setStartValue(QVariant::fromValue(i * 20.0f)); animZ->setEndValue(QVariant::fromValue((i + 1) * 380.0f)); animZ->setLoopCount(-1); animZ->start(); transform->addTransform(rotateX); transform->addTransform(rotateZ); transform->addTransform(translation); e->addComponent(transform); e->addComponent(mesh); e->setParent(root); } view.setRootEntity(root); view.show(); return app.exec(); }