Set the QRenderAspect to the manual SubmissionType to avoid the application
rendering atuomatically and eventually deadlocking
Change-Id: Idd38948af5c2ebd792b61c5ce5177138469295a0
Reviewed-by: Mike Krus <mike.krus@kdab.com>
We're trading a bit of performance at submission (since we could start
preparing the next frame while submitting the current one) for convenience
and ease of maintenance.
Besides, this allows to remove a thread and in cases Qt3D was used with
Scene3D, which is likely the majority of cases, the RenderThread was not
used anyway.
To control whether the QRenderAspect should submit on its own or not,
a new Submission type enum with values Automatic/Manual was added.
This allows the QRenderAspect to automatically perform command submission
when Qt3D is used on its own. For other cases when Qt3D is integrated
into a 3rd party engine or with Scene3D, the Manual mode is used
to let the QRenderAspect render only when it is told to do so.
Change-Id: Idc270b5a07bcb9ea9e61674a69c6b8cf6ccd8182
Reviewed-by: Mike Krus <mike.krus@kdab.com>
- updated dependencies, excluding qtgamepad for now
- fixed issues with Q_PROPERTY not supporting forward declarations
- fixed for changes in QtQuick private API
- fixed for changes in QtOpenGLVersionFunctions API
- fixed for removal of QT_OPENGL_ES* macros
- fixed for changes in QtConcurrent API
- fixed RHI based build
Change-Id: I42ccd2f101b7f0a78e2860c6d551722bf6710a11
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Shows that update are done before rendering takes place
Change-Id: Ia3f5bcb497c023dad805609dcb1ffe9ce7947c06
Task-number: QTBUG-79375
Reviewed-by: Mike Krus <mike.krus@kdab.com>