Commit Graph

10 Commits

Author SHA1 Message Date
Marc Mutz c172b40ac6 Include what you need: qquaternion.h
qmatrix4x4.h will lose its qquaternion.h include, so include
qquaternion.h explicitly in all files that mention 'QQuaternion',
unless, for a foo.cpp, the own foo.h has already included it.

Picking all the way back, even though the include removal won't be
picked as far back, because it's the correct thing to do and cannot
fail.

Pick-to: 6.10 6.9 6.8 6.5
Change-Id: I417307626f61b47f694b18424f8c2941f7b8a31c
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2025-07-04 10:52:21 +02:00
Lucie Gérard 28bba0ad93 Correct license for test files
According to QUIP-18 [1], all test files should be
LicenseRef-Qt-Commercial OR GPL-3.0-only

[1]: https://contribute.qt-project.org/quips/18

Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I966d4033a73aacabb39f582270f2f1c18e2bcecd
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
2024-04-23 06:28:57 +00:00
Lucie Gérard 2f1bc82b35 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.

Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I8105424281eed871037fa6c463871ca8829876b5
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-06-22 10:47:10 +02:00
Kai Köhne cd9de7b9b5 Replace QT_BEGIN_LICENSE:LGPL3 header
Replace outdated LGPL3 with LGPL header in src, and
GPL3-EXCEPT in tests.

Task-number: QTBUG-90321
Pick-to: 6.2
Change-Id: I3f6491cb402a993a4341a983c780337e8658c256
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
2021-08-10 06:57:24 +00:00
Mike Krus 174cd487b4 Make sample meshes geometry renderers again
Introduce new geometry view class for each.

Change-Id: I8e9a8f3a078d4cc63f9656ae8142e39f05d755c7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
2020-07-30 13:51:37 +01:00
Mike Krus 5bf4f93fcb Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.

Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
2020-02-27 12:10:08 +00:00
Määttä Antti 540f11b0b3 Scene2D cleanup - remove qml engine and source
Remove QQmlEngine constructor and source property. Update unit tests and
manual tests accordingly.

Task-number: QTBUG-58876
Change-Id: Ide06bb1381f48efa5378f9a008476734a33089c1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
2017-05-09 08:59:20 +00:00
Antti Määttä 154c3a9b44 Move scene2d to own module and implement conditional plugin loading
- Add quick3dscene2d module
- Add importsscene2d qml module
- Modify RenderAspect to load plugins conditionally
- change autotests to match the module change

Change-Id: If6596472acbd9a377561b2bfd2094a0585c781ac
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
2017-02-28 09:48:17 +00:00
Antti Määttä 0888e3db4d Change renderOnce to RenderPolicy enum
Change-Id: Ie37085ec884034c0f080c782ec44505f046c50bd
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
2017-01-27 13:57:06 +00:00
Antti Määttä 5fb7611e5f Render QML to texture examples
Adds tests for the RenderQmlToTexture.

Task-number: QTBUG-51656
Change-Id: Ice18b308b85bc522ac5cdb37894d360438b8b3ac
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
2017-01-26 12:08:02 +00:00