With this move it also becomes a private class. As a result I had to
touch all the examples as you won't get camera navigation anymore if the
input aspect is not registered.
Quick3DConfiguration doesn't depend on the QuickWindow singleton hack
anymore, it tries to get back to the aspects and set the camera on the
ones having a corresponding property.
It also mostly empties Window and QuickWindow.
Change-Id: Ife1644bd338e51929bad1e99089bd5e4c68ebc68
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
The Qt3D::Window doesn't contain the QAspectEngine anymore. This will allow
to to pass any kind of surface to the QAspectEngine.
We could still have a wrapper like QQuickView around the QQmlAspectEngine if
needed but if it weren't for the camera controller that we need to keep a
little longer, a simple QWindow could be used in every example.
All examples were updated.
Change-Id: I4921df0df6f1066cd409ea886faf41d7e8834ef6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>