According to QUIP-18 [1], all test files should be
LicenseRef-Qt-Commercial OR GPL-3.0-only
[1]: https://contribute.qt-project.org/quips/18
Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I966d4033a73aacabb39f582270f2f1c18e2bcecd
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I141f5077ae0c11e1058de64d573ca33e2a308ccd
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I8105424281eed871037fa6c463871ca8829876b5
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Replace outdated LGPL3 with LGPL header in src, and
GPL3-EXCEPT in tests.
Task-number: QTBUG-90321
Pick-to: 6.2
Change-Id: I3f6491cb402a993a4341a983c780337e8658c256
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Change render-qml-to-texture-qml and video-texture to use TextureMaterial.
This removes the dependency to the render-qml-to-texture manual test from
these tests. This also fixes the controls in the render-qml-to-texture-qml
test, which were 'upside down'.
Change-Id: I248014decd8f9d06b0e0922d035afe8c0b0f78ff
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
The current model where mouseGrab is connected to picker signal
doesn't work. The pressed event is not sent to scene2d item, because it is
already lost when scene2d gets the grabMouse message where it registers to
the picker events. This breaks the mouse event sequence
(press-move-release) for the quick item.
Instead hook to setScene of the node to message scene2d when the scene gets
initialized and always register to the picker events.
Task-number: QTBUG-58876
Change-Id: Ic9ca4b0899a030336ef20ff2cffbe10b567c36f5
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Put a couple of the types which ended up wrongly at 2.0 with the other
ones. Also applies the decision to go from 2.1 straight to 2.9 to
realign the minor version with the Qt one. Will make it easier to
manage.
Change-Id: I7088b6c493296924a1d313c83107d5755e548ede
Task-Id: QTBUG-58890
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
This makes the rendered Quick controls interactive.
Change-Id: I887ca9dd779c8333491e04430717e9b86ba74eda
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Use inline qml
Change-Id: I3a4ceb82a9e8d4478bdbb71ca400bb81ab6ccad2
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Adds tests for the RenderQmlToTexture.
Task-number: QTBUG-51656
Change-Id: Ice18b308b85bc522ac5cdb37894d360438b8b3ac
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>