Commit Graph

8 Commits

Author SHA1 Message Date
Lucie Gérard 28bba0ad93 Correct license for test files
According to QUIP-18 [1], all test files should be
LicenseRef-Qt-Commercial OR GPL-3.0-only

[1]: https://contribute.qt-project.org/quips/18

Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I966d4033a73aacabb39f582270f2f1c18e2bcecd
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
2024-04-23 06:28:57 +00:00
Lucie Gérard 2f1bc82b35 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.

Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I8105424281eed871037fa6c463871ca8829876b5
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-06-22 10:47:10 +02:00
Mike Krus 5bf4f93fcb Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.

Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
2020-02-27 12:10:08 +00:00
Sean Harmer 054ecec467 Share the effect from the phong material
This only loads the shader source once instead of 1000 times. Reduces
the time to first frame by a further 30% by massively reducing the
work the main thread has to do at startup. The Qt3DExtras material
classes are convenient but lead to bad practices like this. We should
provide a way to allow them to share the effect easily but still use
the provided materials for their API. Perhaps a new ctor overload that
takes a QEffect pointer would work nicely.

Also fixed some float vs double vs int precision warnings as a drive
by.

Change-Id: I181de8d95841eb88c91c29ef6f45d215da079b98
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
2017-10-03 10:38:04 +00:00
Sean Harmer 4f2ff90254 Share the mesh in bigscene-cpp
No point loading the same data 1k times. Shaves 35% off the time from
application start to first frame being complete.

Change-Id: I8cd7c8a5aa377c0663c03e35d7a4c03f50b052f6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
2017-10-03 10:38:01 +00:00
Sean Harmer 733afa3b25 Use qFuzzyCompare for rotation angles
Fixes clang warning.

Change-Id: I1831bd112c33cdd1fe9cc7ae169cfba05cb8a694
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
2017-10-03 10:37:58 +00:00
Sean Harmer 93866c8a74 Don't send change notifications for unneeded properties
The backend doesn't need to know about the rotation angles used to
update the transform. Saves about 3% of time on the main thread
related to mallocing the property change notifications.

Change-Id: I784baf705cdd697ba860dc7a0c2e0e1c9ee467ec
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
2017-10-03 10:37:56 +00:00
Robert Brock 4ecc8ae134 Moved bigscene-cpp example to manual test
Part of an examples cleanup

Change-Id: I125e84940ad2fe9170f83c31e2eba7b03709f4b8
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
2016-05-15 13:44:20 +00:00