mirror of https://github.com/qt/qt3d.git
Add changes file for Qt 5.14.0
Change-Id: I0ef3dd0006783337917677cf0b5f980ec0215081 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Qt 5.14 introduces many new features and improvements as well as bugfixes
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over the 5.13.x series. For more details, refer to the online documentation
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included in this distribution. The documentation is also available online:
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https://doc.qt.io/qt-5/index.html
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The Qt version 5.14 series is binary compatible with the 5.13.x series.
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Applications compiled for 5.13 will continue to run with 5.14.
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Some of the changes listed in this file include issue tracking numbers
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corresponding to tasks in the Qt Bug Tracker:
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https://bugreports.qt.io/
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Each of these identifiers can be entered in the bug tracker to obtain more
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information about a particular change.
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****************************************************************************
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* Qt3DExtras *
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****************************************************************************
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- QDistanceFieldGlyphCache:
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* make sure the change arbiter of atlas for QText2DEntity can be set
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when traversing node tree, and add new auto test for this.
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****************************************************************************
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* Qt3DRender *
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****************************************************************************
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- QNoPicking: control picking execution in the FrameGraph
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- Textures: internal data sharing removed
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- QSortPolicy can now sort by Texture
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- QPickEvent adds property for picked entity
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- QImageTextureDataFunctor:
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* return a invalid image data when url is invalid to ensure the property
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of GLTexture will not be set to NoFormat
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****************************************************************************
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* UNSPECIFIED *
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****************************************************************************
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- Add basic support for KTX container format.
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- Add worldMatrix property on QTransform
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- Added SubtreeEnabler to allow easing enabling
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and disabling of frame graph subtrees.
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- [QTBUG-74977] Scene3D add compositingMode property. Allows underlay
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rendering.
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- Introduce Scene3DView to render multiple distinct 3D scenes
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