mirror of https://github.com/qt/qt3d.git
Add manual test for downloading mesh and textures
Task-number: QTBUG-57614 Change-Id: I5d6d7b3d85306b643793260d3824ec7598f55870 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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!include( ../manual.pri ) {
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error( "Couldn't find the manual.pri file!" )
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}
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QT += 3dcore 3drender 3dinput 3dquick qml quick 3dquickextras
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SOURCES += \
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main.cpp
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OTHER_FILES += \
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main.qml
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RESOURCES += \
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downloading.qrc
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<RCC>
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<qresource prefix="/">
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<file>main.qml</file>
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</qresource>
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</RCC>
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/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <Qt3DQuickExtras/qt3dquickwindow.h>
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#include <QGuiApplication>
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int main(int argc, char* argv[])
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{
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QGuiApplication app(argc, argv);
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Qt3DExtras::Quick::Qt3DQuickWindow view;
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view.setSource(QUrl("qrc:/main.qml"));
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view.show();
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return app.exec();
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}
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@ -0,0 +1,105 @@
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/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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Entity {
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id: sceneRoot
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Camera {
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id: camera
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position: Qt.vector3d( 0.0, 0.5, 15.0 )
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viewCenter: Qt.vector3d( 0.0, 0.5, 0.0 )
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}
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OrbitCameraController { camera: camera }
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RenderSettings {
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id : external_forward_renderer
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activeFrameGraph : ForwardRenderer {
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camera: camera
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clearColor: "white"
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}
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}
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// Event Source will be set by the Qt3DQuickWindow
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InputSettings { id: inputSettings }
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DirectionalLight { id: light; worldDirection: camera.viewVector }
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components: [external_forward_renderer, inputSettings, light]
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Mesh {
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id: mesh
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source: "https://codereview.qt-project.org/gitweb?p=qt/qt3d.git;a=blob_plain;hb=refs/heads/dev;f=examples/qt3d/exampleresources/assets/chest/Chest.obj"
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}
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Transform {
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id: transform
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scale: 0.03
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rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 30)
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}
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DiffuseMapMaterial {
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id: material
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diffuse: TextureLoader { source: "https://codereview.qt-project.org/gitweb?p=qt/qt3d.git;a=blob_plain;hb=refs/heads/dev;f=examples/qt3d/planets-qml/images/earthmap1k.jpg" }
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specular: Qt.rgba( 0.2, 0.2, 0.2, 1.0 )
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shininess: 2.0
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}
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Entity {
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id: mainEntity
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objectName: "mainEntity"
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components: [ mesh, material, transform ]
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}
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}
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@ -16,6 +16,7 @@ SUBDIRS += \
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cylinder-qml \
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deferred-renderer-cpp \
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deferred-renderer-qml \
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downloading \
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dragging \
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dynamicscene-cpp \
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enabled-qml \
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