Doc: Fix minor issues in the Scene 3D docs

Pick-to: 6.10 6.9 6.8
Change-Id: I4ee0a3b192d943389d477675b41f8781433a151e
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
This commit is contained in:
Alexei Cazacov 2025-09-16 16:24:28 +03:00
parent a956b4d8e5
commit 50d86ba28d
1 changed files with 6 additions and 5 deletions

View File

@ -129,13 +129,13 @@ private:
It is not recommended to instantiate more than a single Scene3D instance
per application. The reason for this is that a Scene3D instance
instantiates the entire Qt 3D engine (memory managers, thread pool, render
...) under the scene.
instantiates the entire Qt 3D engine (for example, memory managers,
thread pool, render) under the scene.
\note Śetting the visibility of the Scene3D element to false will halt the
\note Setting the visibility of the Scene3D element to false will halt the
Qt 3D simulation loop. This means that binding the visible property to an
expression that depends on property updates driven by the Qt 3D simulation
loop (FrameAction) will never reavaluates.
loop (FrameAction) will never reevaluate.
*/
Scene3DItem::Scene3DItem(QQuickItem *parent)
: QQuickItem(parent)
@ -329,12 +329,13 @@ void Scene3DItem::setCompositingMode(Scene3DItem::CompositingMode mode)
/*!
\qmlproperty enumeration Scene3D::cameraAspectRatioMode
Defines how the aspect ratio of a camera found in the scene is computed.
\value Scene3D.AutomaticAspectRatio
Automatic aspect ratio.
\value Scene3D.UserAspectRatio
User defined aspect ratio.
\brief \TODO
*/
Scene3DItem::CameraAspectRatioMode Scene3DItem::cameraAspectRatioMode() const
{