mirror of https://github.com/qt/qt3d.git
Doc: Fix minor issues in the Scene 3D docs
Pick-to: 6.10 6.9 6.8 Change-Id: I4ee0a3b192d943389d477675b41f8781433a151e Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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@ -129,13 +129,13 @@ private:
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It is not recommended to instantiate more than a single Scene3D instance
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per application. The reason for this is that a Scene3D instance
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instantiates the entire Qt 3D engine (memory managers, thread pool, render
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...) under the scene.
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instantiates the entire Qt 3D engine (for example, memory managers,
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thread pool, render) under the scene.
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\note Śetting the visibility of the Scene3D element to false will halt the
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\note Setting the visibility of the Scene3D element to false will halt the
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Qt 3D simulation loop. This means that binding the visible property to an
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expression that depends on property updates driven by the Qt 3D simulation
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loop (FrameAction) will never reavaluates.
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loop (FrameAction) will never reevaluate.
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*/
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Scene3DItem::Scene3DItem(QQuickItem *parent)
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: QQuickItem(parent)
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@ -329,12 +329,13 @@ void Scene3DItem::setCompositingMode(Scene3DItem::CompositingMode mode)
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/*!
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\qmlproperty enumeration Scene3D::cameraAspectRatioMode
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Defines how the aspect ratio of a camera found in the scene is computed.
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\value Scene3D.AutomaticAspectRatio
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Automatic aspect ratio.
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\value Scene3D.UserAspectRatio
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User defined aspect ratio.
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\brief \TODO
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*/
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Scene3DItem::CameraAspectRatioMode Scene3DItem::cameraAspectRatioMode() const
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{
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