mirror of https://github.com/qt/qt3d.git
117 lines
4.3 KiB
QML
117 lines
4.3 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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import Qt3D.Animation 2.9
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import Qt3D.Extras 2.0
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DefaultSceneEntity {
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id: scene
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Entity {
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id: cube
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components: [
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Transform {
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id: cubeTransform
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onTranslationChanged: console.log("t = " + translation)
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},
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CuboidMesh {
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},
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PhongMaterial {
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id: cubeMaterial
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ambient: Qt.rgba(0.02, 0.02, 0.02, 1.0)
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diffuse: "blue"
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shininess: 50
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},
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ObjectPicker {
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onClicked: animator.running = true
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},
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ClipAnimator {
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id: animator
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loops: 3
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onRunningChanged: console.log("running = " + running)
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clip: AnimationClipLoader {
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source: "cubeanimation.json"
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onDurationChanged: console.log("duration = " + duration)
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}
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// By default introspect parent Entity and try
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// to map fcurve groups to properties of QTransform
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// mapping: AutomaticAnimationMapping {}
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// To do more, we can be explicit
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channelMapper: ChannelMapper {
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mappings: [
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ChannelMapping { channelName: "Location"; target: cubeTransform; property: "translation" },
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ChannelMapping { channelName: "Rotation"; target: cubeTransform; property: "rotation" },
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ChannelMapping { channelName: "Diffuse Color"; target: cubeMaterial; property: "diffuse" }
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]
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}
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}
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]
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}
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camera: Camera {
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position: Qt.vector3d(10, 3, 15)
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viewCenter: Qt.vector3d(2.5, 1, 0)
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}
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OrbitCameraController {
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camera: scene.camera
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linearSpeed: 8
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lookSpeed: 180
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}
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}
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