qt3d/examples/deferred-renderer-qml/main.qml

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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** accordance with the commercial license agreement provided with the
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** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
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import Qt3D 2.0
import Qt3D.Render 2.0
import QtQuick 2.0 as QQ2
Entity {
id : root
GBuffer {
id : gBuffer
}
components : FrameGraph {
id : deferredFrameGraphComponent
activeFrameGraph: DeferredRenderer {
camera : camera
gBuffer: gBuffer
}
}
Configuration {
controlledCamera: camera
}
Entity {
id : screenQuadEntity
components : [
Layer {
names : "screenQuad"
},
PlaneMesh {
width: 2.0
height: 2.0
meshResolution: Qt.size(2, 2)
},
Transform { // We rotate the plane so that it faces us
Rotate {
axis : Qt.vector3d(1.0, 0.0, 0.0)
angle : 90
}
},
Material {
parameters : [
Parameter { name: "color"; value : gBuffer.color },
Parameter { name: "position"; value : gBuffer.position },
Parameter { name: "normal"; value : gBuffer.normal },
Parameter { name: "winSize"; value : Qt.size(1024, 1024) }
]
effect : FinalEffect {}
}
]
}
Entity {
id : sceneEntity
property PointLight light: PointLight {
color : "white"
intensity : 1.0
QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
QQ2.NumberAnimation on intensity { from: 0; to: 15.0; duration: 1000; loops: QQ2.Animation.Infinite }
}
components: light
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.01
farPlane : 1000.0
position: Qt.vector3d( 10.0, 10.0, -25.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
}
Layer {
id : sceneLayer
names : "scene"
}
SphereMesh {
id : sphereMesh
rings: 50
slices: 100
}
SceneEffect {
id : sceneMaterialEffect
}
Entity {
id : sphere1
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
}
property Transform transform : Transform {
Translate{ dx: -10; dy: 0; dz : 25 }
}
property PointLight light : PointLight {
color : "yellow"
intensity : 2.0
}
components : [
sphereMesh,
material,
transform,
light,
sceneLayer
]
}
Entity {
id : sphere2
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "green" }
}
property PointLight light : PointLight {
color : "white"
intensity : 3.0
}
components : [
sphereMesh,
material,
light,
sceneLayer
]
}
}
}