2015-01-05 11:22:57 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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2016-01-25 07:49:25 +00:00
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** Contact: https://www.qt.io/licensing/
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2015-01-05 11:22:57 +00:00
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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2016-01-25 07:49:25 +00:00
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** $QT_BEGIN_LICENSE:BSD$
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2015-01-05 11:22:57 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2015-02-09 13:58:07 +00:00
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** a written agreement between you and The Qt Company. For licensing terms
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2016-01-25 07:49:25 +00:00
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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2015-01-05 11:22:57 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "boxentity.h"
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2020-02-11 14:14:30 +00:00
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#include <Qt3DRender/QGeometryRenderer>
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2015-01-05 11:22:57 +00:00
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#include <qmath.h>
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BoxEntity::BoxEntity(QNode *parent)
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2015-10-12 19:45:19 +00:00
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: Qt3DCore::QEntity(parent)
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, m_transform(new Qt3DCore::QTransform())
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2016-04-11 12:58:17 +00:00
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, m_mesh(new Qt3DExtras::QCuboidMesh())
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, m_material(new Qt3DExtras::QPhongMaterial())
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2015-01-05 11:22:57 +00:00
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, m_angle(0.0f)
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, m_radius(1.0f)
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{
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2015-12-08 09:50:37 +00:00
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connect(m_material, SIGNAL(diffuseChanged(const QColor &)),
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this, SIGNAL(diffuseColorChanged(const QColor &)));
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2015-01-05 11:22:57 +00:00
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m_material->setAmbient(Qt::gray);
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m_material->setSpecular(Qt::white);
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m_material->setShininess(150.0f);
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2020-02-11 14:14:30 +00:00
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auto renderer = new Qt3DRender::QGeometryRenderer;
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renderer->setView(m_mesh);
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2015-01-05 11:22:57 +00:00
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addComponent(m_transform);
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2020-02-11 14:14:30 +00:00
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addComponent(renderer);
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2015-01-05 11:22:57 +00:00
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addComponent(m_material);
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}
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void BoxEntity::setDiffuseColor(const QColor &diffuseColor)
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{
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m_material->setDiffuse(diffuseColor);
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}
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void BoxEntity::setAngle(float arg)
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{
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if (m_angle == arg)
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return;
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m_angle = arg;
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emit angleChanged();
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updateTransformation();
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}
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void BoxEntity::setRadius(float arg)
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{
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if (m_radius == arg)
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return;
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m_radius = arg;
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emit radiusChanged();
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updateTransformation();
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}
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QColor BoxEntity::diffuseColor()
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{
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return m_material->diffuse();
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}
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float BoxEntity::angle() const
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{
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return m_angle;
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}
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float BoxEntity::radius() const
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{
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return m_radius;
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}
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void BoxEntity::updateTransformation()
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{
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2015-11-07 19:02:14 +00:00
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m_transform->setTranslation(QVector3D(qCos(m_angle) * m_radius,
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2015-01-05 11:22:57 +00:00
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1.0f,
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2015-02-14 09:23:27 +00:00
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qSin(m_angle) * m_radius));
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2015-01-05 11:22:57 +00:00
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}
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