2016-12-16 08:59:54 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2 as QQ2
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2018-08-09 04:48:37 +00:00
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import Qt3D.Core 2.12
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2016-12-16 08:59:54 +00:00
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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Entity {
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id: sceneRoot
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 16/9
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, 40.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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OrbitCameraController { camera: camera }
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components: [
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RenderSettings {
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activeFrameGraph: ForwardRenderer {
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camera: camera
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}
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},
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// Event Source will be set by the Qt3DQuickWindow
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InputSettings { }
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]
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QQ2.Timer {
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id: timer
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interval: 1000
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running: true
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repeat: true
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property bool addMore: true
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property bool odd: false
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onTriggered: {
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if (instantiator.model > 10 || instantiator.model < 2)
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addMore = !addMore
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instantiator.model += (addMore ? 1 : -1)
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odd = !odd
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2016-12-16 08:59:54 +00:00
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}
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}
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2018-08-09 04:48:37 +00:00
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PhongMaterial {
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id: material
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diffuse: "yellow"
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}
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2016-12-16 08:59:54 +00:00
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NodeInstantiator {
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id: instantiator
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model: 2
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readonly property real angleStep: 360.0 / Math.max(count, 1)
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EntityLoader {
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components: Transform {
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id: revolutionTransform
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matrix: {
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var m = Qt.matrix4x4();
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m.rotate(model.index * instantiator.angleStep, Qt.vector3d(0, 1, 0));
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m.translate(Qt.vector3d(20, 0, 0));
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return m;
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}
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}
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source: model.index % 2 === 0 ? "qrc:/CuboidEntity.qml" : "qrc:/SphereEntity.qml"
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}
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2018-08-09 04:48:37 +00:00
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}
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EntityLoader {
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sourceComponent: timer.odd ? cylEntityCmp : torusEntityCmp
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}
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QQ2.Component {
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id: cylEntityCmp
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Entity {
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2020-02-11 14:14:30 +00:00
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GeometryRenderer {
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id: cylMesh
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view: CylinderMesh { }
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2018-08-09 04:48:37 +00:00
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}
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PhongMaterial {
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id: phong
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}
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components: [cylMesh, phong]
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}
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2016-12-16 08:59:54 +00:00
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}
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2018-08-09 04:48:37 +00:00
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QQ2.Component {
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id: torusEntityCmp
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Entity {
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2020-02-11 14:14:30 +00:00
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GeometryRenderer {
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id: torusMesh
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2020-02-11 14:14:30 +00:00
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view: TorusMesh {
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radius: 5
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minorRadius: 1
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rings: 100
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slices: 20
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}
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2018-08-09 04:48:37 +00:00
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}
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Transform {
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id: torusTransform
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scale3D: Qt.vector3d(1.5, 1, 0.5)
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rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
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}
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components: [ torusMesh, material, torusTransform ]
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}
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}
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2016-12-16 08:59:54 +00:00
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}
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