2016-06-01 14:53:47 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0 as QQ2
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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Entity {
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id : root
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readonly property Camera camera: camera
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readonly property Layer layer: sceneLayer
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2017-08-02 16:02:40 +00:00
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readonly property vector3d light1Pos : sphere1.transform.translation
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readonly property vector3d light2Pos : sphere2.transform.translation
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readonly property vector3d light3Pos : light3Transform.translation
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readonly property vector3d light4Pos : Qt.vector3d(5, 2, 7)
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2016-06-01 14:53:47 +00:00
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property PointLight light: PointLight {
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color : "white"
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2017-08-02 16:02:40 +00:00
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intensity : 0.0
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2016-06-01 14:53:47 +00:00
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QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
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2017-08-02 16:02:40 +00:00
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QQ2.SequentialAnimation on intensity {
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QQ2.NumberAnimation {
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from: 0; to: 3.0; duration: 500
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}
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QQ2.NumberAnimation {
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from: 3.0; to: 0.0; duration: 500
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}
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loops: QQ2.Animation.Infinite
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}
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2016-06-01 14:53:47 +00:00
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}
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// Global elements
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 16/9
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nearPlane : 1.0
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, -25.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
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}
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2020-02-11 14:14:30 +00:00
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GeometryRenderer {
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2016-06-01 14:53:47 +00:00
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id : sphereMesh
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2020-02-11 14:14:30 +00:00
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view: SphereMesh {
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rings: 50
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slices: 100
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}
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2016-06-01 14:53:47 +00:00
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}
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SceneEffect { id : sceneMaterialEffect }
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Layer { id: sceneLayer }
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// Scene
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Entity {
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id : sphere1
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property Material material : Material {
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effect : sceneMaterialEffect
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parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
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}
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property Transform transform: Transform {
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id: sphere1Transform
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property real x: -10.0
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translation: Qt.vector3d(x, 0, 5)
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}
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QQ2.SequentialAnimation {
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loops: QQ2.Animation.Infinite
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2017-08-02 16:02:40 +00:00
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running: true
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QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 3; duration: 2000 }
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QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -5; duration: 2000 }
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2016-06-01 14:53:47 +00:00
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}
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components : [
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sphereMesh,
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sphere1.material,
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sphere1.transform,
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sceneLayer
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]
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}
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Entity {
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id : sphere2
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property Material material : Material {
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effect : sceneMaterialEffect
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parameters : Parameter { name : "meshColor"; value : "green" }
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}
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property Transform transform: Transform {
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translation: Qt.vector3d(5, 0, 5)
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}
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components : [
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sphereMesh,
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sphere2.transform,
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sphere2.material,
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sceneLayer
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]
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}
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Entity {
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id: light3
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property Material material : Material {
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effect : sceneMaterialEffect
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parameters : Parameter { name : "meshColor"; value : "red" }
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}
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property Transform transform: Transform {
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id: light3Transform
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property real y: 2.0
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translation: Qt.vector3d(2, y, 7)
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}
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QQ2.SequentialAnimation {
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loops: QQ2.Animation.Infinite
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running: true
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QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad }
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QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint }
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}
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components: [
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sphereMesh,
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light3.material,
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light3.transform,
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sceneLayer
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]
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}
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}
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