2016-05-31 12:22:15 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.0
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import Qt3D.Render 2.2
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import Qt3D.Input 2.0
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import QtQuick 2.0 as QQ2
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import QtQuick.Scene3D 2.0
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import QtQuick.Window 2.0 as QW2
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import Qt3D.Extras 2.0
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QQ2.Item {
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width: 1024
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height: 768
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Scene3D {
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id: scene
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focus: true
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anchors.fill: parent
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aspects: ["input", "logic"]
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Entity {
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id: sceneRoot
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: scene.width / scene.height
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, 6.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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Scene2D {
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id: qmlTexture
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output: RenderTargetOutput {
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attachmentPoint: RenderTargetOutput.Color0
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texture: Texture2D {
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id: offscreenTexture
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width: 1024
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height: 1024
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format: Texture.RGBA8_UNorm
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generateMipMaps: true
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magnificationFilter: Texture.Linear
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minificationFilter: Texture.LinearMipMapLinear
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wrapMode {
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x: WrapMode.ClampToEdge
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y: WrapMode.ClampToEdge
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}
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}
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}
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InteractiveGui {
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}
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}
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FirstPersonCameraController {
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id: controller
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camera: camera
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}
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components: [
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RenderSettings {
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pickingSettings.pickMethod: PickingSettings.TrianglePicking
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activeFrameGraph:
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ForwardRenderer {
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camera: camera
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}
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},
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InputSettings {}
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]
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PlaneMesh {
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id: planeMesh
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width: 4
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height: 4
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}
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Entity {
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id: plane1
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property Transform transform: Transform {
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scale: 1
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translation: Qt.vector3d(0,0,0)
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rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
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}
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property Material material: PlaneMaterial {
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texture: offscreenTexture
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}
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property ObjectPicker picker: ObjectPicker {
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hoverEnabled: true
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dragEnabled: true
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eventForward: EventForward {
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id: eventForward
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target: qmlTexture
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focus: true
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}
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onPressed: {
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controller.enabled = false
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}
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onReleased: {
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controller.enabled = true
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}
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}
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components: [planeMesh, material, transform, picker]
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}
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}
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}
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}
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