mirror of https://github.com/qt/qt3d.git
176 lines
5.5 KiB
QML
176 lines
5.5 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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import QtQuick 2.0 as QQ2
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Entity {
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id: water
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WaterMaterial {
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id: watermaterial
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property real tox: 0.0
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property real toy: 0.0
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property real vertY: 1.0
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property real waveRandomAnim: 0.0
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diffuse: "qrc:/textures/WaterDiffuse.jpg"
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normal: "qrc:/textures/WaterNormal.jpg"
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specular: "qrc:/textures/WaterSpecular.jpg"
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wave: "qrc:/textures/Waterwave.jpg"
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sky: "qrc:/textures/sky.jpg"
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foam: "qrc:/textures/foam.jpg"
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textureScale: slider1.value
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wavescale: vertY * slider2.value
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specularity: slider3.value
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offsetx: tox * slider5.value
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offsety: toy * slider5.value
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normalAmount: slider8.value
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waveheight: slider6.value
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waveStrenght: slider7.value
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shininess: 100
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waveRandom: waveRandomAnim
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}
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Mesh {
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id: watermesh
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source: "qrc:/models/waterPlane.obj"
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}
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Transform {
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id: waterTransform
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property real scale: 1.0
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property real rotx: 0.0
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scale3D: Qt.vector3d(scale, scale, scale)
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rotationY: slider4.value
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}
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Entity {
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id: waterEntity
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components: [watermesh, watermaterial, waterTransform]
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}
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QQ2.SequentialAnimation {
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QQ2.NumberAnimation {
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target: watermaterial
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property: "waveRandomAnim"
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to: 3.0
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duration: 4000
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easing.type: Easing.Linear
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}
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QQ2.NumberAnimation {
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target: watermaterial
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property: "waveRandomAnim"
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to: 1.0
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duration: 4000
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easing.type: Easing.Linear
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}
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}
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QQ2.SequentialAnimation {
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running: true
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loops: QQ2.Animation.Infinite
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QQ2.ParallelAnimation {
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QQ2.NumberAnimation {
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target: watermaterial
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property: "toy"
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to: 10.0
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duration: 100000
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}
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QQ2.NumberAnimation {
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target: watermaterial
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property: "tox"
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to: 10.0
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duration: 100000
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}
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}
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QQ2.ParallelAnimation {
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QQ2.NumberAnimation {
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target: watermaterial
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property: "toy"
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to: 0.0
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duration: 0
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}
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QQ2.NumberAnimation {
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target: watermaterial
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property: "tox"
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to: 0.0
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duration: 0
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}
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}
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}
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QQ2.SequentialAnimation {
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running: true
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loops: QQ2.Animation.Infinite
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QQ2.NumberAnimation {
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target: watermaterial
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property: "vertY"
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to: 200
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duration: 200000
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easing.type: Easing.Linear
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}
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QQ2.NumberAnimation {
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target: watermaterial
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property: "vertY"
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to: 2
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duration: 200000
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easing.type: Easing.Linear
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}
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}
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}
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