2014-09-11 09:23:21 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <Qt3DCore/QEntity>
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#include <Qt3DCore/Window>
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2014-10-25 14:47:20 +00:00
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#include <Qt3DRenderer/QRenderAspect>
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2014-09-11 09:23:21 +00:00
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#include <Qt3DRenderer/QFrameGraph>
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#include <Qt3DRenderer/QMaterial>
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#include <Qt3DRenderer/QSphereMesh>
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#include <Qt3DRenderer/QPlaneMesh>
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#include <Qt3DRenderer/QLayer>
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#include <Qt3DRenderer/QParameter>
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#include <Qt3DCore/QCamera>
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#include <Qt3DCore/QCameraLens>
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#include <Qt3DCore/QTransform>
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#include <Qt3DCore/QLookAtTransform>
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#include <Qt3DCore/QRotateTransform>
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#include <Qt3DCore/QTranslateTransform>
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#include <Qt3DRenderer/QPointLight>
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2014-10-31 10:35:45 +00:00
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#include <Qt3DCore/qaspectengine.h>
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2014-09-11 09:23:21 +00:00
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#include <QGuiApplication>
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#include "gbuffer.h"
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#include "deferredrenderer.h"
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#include "finaleffect.h"
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#include "sceneeffect.h"
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2015-01-09 09:21:08 +00:00
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#include "pointlightblock.h"
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2014-09-11 09:23:21 +00:00
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int main(int ac, char **av)
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{
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QGuiApplication app(ac, av);
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Qt3D::Window view;
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2014-10-31 10:35:45 +00:00
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Qt3D::QAspectEngine engine;
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engine.registerAspect(new Qt3D::QRenderAspect());
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engine.initialize();
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QVariantMap data;
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data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
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data.insert(QStringLiteral("window"), QVariant::fromValue(&view));
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engine.setData(data);
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2014-09-11 09:23:21 +00:00
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// Root entity
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Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
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rootEntity->setObjectName(QStringLiteral("rootEntity"));
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// Shared Components
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GBuffer *gBuffer = new GBuffer();
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FinalEffect *finalEffect = new FinalEffect();
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SceneEffect *sceneEffect = new SceneEffect();
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Qt3D::QSphereMesh *sphereMesh = new Qt3D::QSphereMesh();
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sphereMesh->setRings(50);
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sphereMesh->setSlices(100);
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Qt3D::QLayer *sceneLayer = new Qt3D::QLayer();
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2014-10-20 09:07:16 +00:00
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sceneLayer->setNames(QStringList("scene"));
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2014-09-11 09:23:21 +00:00
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Qt3D::QLayer *quadLayer = new Qt3D::QLayer();
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2014-10-20 09:07:16 +00:00
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quadLayer->setNames(QStringList("screenQuad"));
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2014-09-11 09:23:21 +00:00
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Qt3D::QPlaneMesh *planeMesh = new Qt3D::QPlaneMesh();
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planeMesh->setMeshResolution(QSize(2, 2));
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planeMesh->setWidth(2.0f);
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planeMesh->setHeight(2.0f);
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Qt3D::QPointLight *light1 = new Qt3D::QPointLight();
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light1->setColor(Qt::white);
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light1->setIntensity(1.5f);
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rootEntity->addComponent(light1);
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// Scene Camera
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Qt3D::QCamera *camera = new Qt3D::QCamera();
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2014-10-27 14:11:36 +00:00
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camera->setAspectRatio(16.0f/9.0f);
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camera->setFieldOfView(45.0f);
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camera->setNearPlane(0.01f);
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camera->setFarPlane(1000.0f);
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camera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection);
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camera->setPosition(QVector3D(10.0f, 10.0f, -25.0f));
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camera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
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camera->setViewCenter(QVector3D(0.0f, 0.0f, 10.0f));
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2014-09-11 09:23:21 +00:00
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view.setCamera(camera);
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// FrameGraph
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Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
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DeferredRenderer *deferredRenderer = new DeferredRenderer();
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deferredRenderer->setClearColor(Qt::black);
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deferredRenderer->setRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
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deferredRenderer->setFinalPassCriteria(finalEffect->passCriteria());
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deferredRenderer->setGeometryPassCriteria(sceneEffect->passCriteria());
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deferredRenderer->setGBuffer(gBuffer);
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deferredRenderer->setSceneCamera(camera);
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2014-10-20 09:07:16 +00:00
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deferredRenderer->setGBufferLayers(sceneLayer->names());
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deferredRenderer->setScreenQuadLayers(quadLayer->names());
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2014-09-11 09:23:21 +00:00
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frameGraph->setActiveFrameGraph(deferredRenderer);
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rootEntity->addComponent(frameGraph);
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// Scene Content
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2014-09-29 15:19:36 +00:00
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Qt3D::QEntity *sphereOne = new Qt3D::QEntity(rootEntity);
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2014-09-11 09:23:21 +00:00
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Qt3D::QMaterial *sphereOneMaterial = new Qt3D::QMaterial();
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sphereOneMaterial->setEffect(sceneEffect);
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2014-09-12 16:17:32 +00:00
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sphereOneMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
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2014-09-11 09:23:21 +00:00
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Qt3D::QTranslateTransform *sphereOneTranslate = new Qt3D::QTranslateTransform();
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sphereOneTranslate->setDx(-10.0f);
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sphereOneTranslate->setDy(0.0f);
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sphereOneTranslate->setDz(25.0f);
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Qt3D::QPointLight *light2 = new Qt3D::QPointLight();
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light2->setColor(Qt::white);
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light2->setIntensity(1.5f);
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2014-09-12 16:17:32 +00:00
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sphereOne->addComponent(new Qt3D::QTransform(sphereOneTranslate));
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2014-09-11 09:23:21 +00:00
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sphereOne->addComponent(sphereOneMaterial);
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sphereOne->addComponent(sphereMesh);
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sphereOne->addComponent(sceneLayer);
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sphereOne->addComponent(light2);
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2014-09-29 15:19:36 +00:00
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Qt3D::QEntity *sphereTwo = new Qt3D::QEntity(rootEntity);
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2014-09-11 09:23:21 +00:00
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Qt3D::QMaterial *sphereTwoMaterial = new Qt3D::QMaterial();
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sphereTwoMaterial->setEffect(sceneEffect);
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2014-09-12 16:17:32 +00:00
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sphereTwoMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
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2014-09-11 09:23:21 +00:00
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Qt3D::QPointLight *light3 = new Qt3D::QPointLight();
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light3->setColor(Qt::blue);
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light3->setIntensity(0.5f);
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sphereTwo->addComponent(sphereMesh);
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sphereTwo->addComponent(sceneLayer);
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sphereTwo->addComponent(sphereTwoMaterial);
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sphereTwo->addComponent(light3);
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// Screen Quad
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2014-09-29 15:19:36 +00:00
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Qt3D::QEntity *screenQuad = new Qt3D::QEntity(rootEntity);
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2014-09-11 09:23:21 +00:00
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Qt3D::QMaterial *screenQuadMaterial = new Qt3D::QMaterial();
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2014-09-12 16:17:32 +00:00
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screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("position"), gBuffer->positionTexture()));
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screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("normal"), gBuffer->normalTexture()));
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screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("color"), gBuffer->colorTexture()));
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screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("winSize"), QSize(1024, 1024)));
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2015-01-09 09:21:08 +00:00
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PointLightBlock *lightsData = new PointLightBlock(screenQuadMaterial);
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lightsData->addLight(light1);
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lightsData->addLight(light2);
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lightsData->addLight(light3);
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screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("PointLightBlock"), QVariant::fromValue(lightsData)));
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2014-09-11 09:23:21 +00:00
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screenQuadMaterial->setEffect(finalEffect);
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Qt3D::QRotateTransform *screenPlaneRotation = new Qt3D::QRotateTransform();
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screenPlaneRotation->setAngleDeg(90);
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screenPlaneRotation->setAxis(QVector3D(1.0f, 0.0f, 0.0f));
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screenQuad->addComponent(quadLayer);
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2014-09-12 16:17:32 +00:00
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screenQuad->addComponent(new Qt3D::QTransform(screenPlaneRotation));
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2014-09-11 09:23:21 +00:00
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screenQuad->addComponent(screenQuadMaterial);
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screenQuad->addComponent(planeMesh);
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// Set root object of the scene
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2014-10-31 10:35:45 +00:00
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engine.setRootEntity(rootEntity);
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// Show window
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2014-09-11 09:23:21 +00:00
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view.show();
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return app.exec();
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}
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