2014-09-04 14:54:05 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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2016-01-25 07:49:25 +00:00
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** Contact: https://www.qt.io/licensing/
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2014-09-04 14:54:05 +00:00
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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2016-01-25 07:49:25 +00:00
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** $QT_BEGIN_LICENSE:BSD$
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2014-09-04 14:54:05 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2015-02-09 13:58:07 +00:00
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** a written agreement between you and The Qt Company. For licensing terms
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2016-01-25 07:49:25 +00:00
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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2014-09-04 14:54:05 +00:00
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**
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2016-01-25 07:49:25 +00:00
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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2014-09-04 14:54:05 +00:00
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**
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2016-01-25 07:49:25 +00:00
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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2014-09-04 14:54:05 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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2015-11-07 19:02:14 +00:00
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import QtQuick 2.0 as QQ2
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2015-10-15 14:05:37 +00:00
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import Qt3D.Core 2.0
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2015-10-18 08:58:19 +00:00
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import Qt3D.Render 2.0
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2016-02-26 17:21:20 +00:00
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import Qt3D.Input 2.0
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2016-04-11 12:58:17 +00:00
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import Qt3D.Extras 2.0
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2014-09-04 14:54:05 +00:00
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Entity {
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id : root
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2014-09-08 08:06:54 +00:00
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GBuffer {
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2014-09-04 14:54:05 +00:00
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id : gBuffer
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}
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2016-02-26 17:21:20 +00:00
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components : [
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RenderSettings {
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activeFrameGraph: DeferredRenderer {
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id: frameGraph
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camera : camera
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gBuffer: gBuffer
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}
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renderPolicy: RenderSettings.Always
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},
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InputSettings {}
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]
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2014-09-04 14:54:05 +00:00
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2016-01-14 07:43:34 +00:00
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FirstPersonCameraController { camera: camera }
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2014-09-04 14:54:05 +00:00
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Entity {
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id : screenQuadEntity
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PlaneMesh {
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id: mesh
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width: 2.0
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height: 2.0
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meshResolution: Qt.size(2, 2)
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}
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2014-09-04 14:54:05 +00:00
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2016-05-06 06:48:50 +00:00
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Transform { // We rotate the plane so that it faces us
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id: transform
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rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90)
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}
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Material {
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id: material
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parameters : [
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Parameter { name: "color"; value : gBuffer.color },
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Parameter { name: "position"; value : gBuffer.position },
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Parameter { name: "normal"; value : gBuffer.normal },
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Parameter { name: "winSize"; value : Qt.size(1024, 1024) }
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]
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effect : FinalEffect {}
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}
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components : [ frameGraph.screenQuadLayer, mesh, transform, material ]
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2014-09-04 14:54:05 +00:00
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}
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Entity {
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id : sceneEntity
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2015-01-09 09:18:23 +00:00
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property PointLight light: PointLight {
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color : "white"
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intensity : 4.0
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QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
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QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite }
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2014-09-04 14:54:05 +00:00
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}
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components: [ sceneEntity.light ]
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2015-01-09 09:18:23 +00:00
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2014-09-04 14:54:05 +00:00
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Camera {
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id: camera
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2014-10-27 14:11:36 +00:00
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 16/9
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nearPlane : 0.01
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farPlane : 1000.0
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2015-01-21 14:32:38 +00:00
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position: Qt.vector3d( 0.0, 0.0, -25.0 )
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2014-10-27 14:11:36 +00:00
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
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2014-09-04 14:54:05 +00:00
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}
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SphereMesh {
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id : sphereMesh
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rings: 50
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slices: 100
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}
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2014-09-08 08:06:54 +00:00
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SceneEffect {
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id : sceneMaterialEffect
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}
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Entity {
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id : sphere1
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property Material material : Material {
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effect : sceneMaterialEffect
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parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
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}
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2015-11-07 19:02:14 +00:00
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property Transform transform: Transform {
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id: sphere1Transform
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property real x: -10.0
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translation: Qt.vector3d(x, 0, 5)
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2014-09-04 14:54:05 +00:00
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}
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2015-11-07 19:02:14 +00:00
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2015-03-23 14:48:54 +00:00
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QQ2.SequentialAnimation {
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loops: QQ2.Animation.Infinite
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running: false
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2015-11-07 19:02:14 +00:00
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QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 6; duration: 2000 }
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QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -10; duration: 2000 }
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2015-03-23 14:48:54 +00:00
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}
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2014-09-04 14:54:05 +00:00
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property PointLight light : PointLight {
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2015-01-21 14:32:38 +00:00
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color : "green"
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intensity : 5.0
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2014-09-04 14:54:05 +00:00
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}
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components : [
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sphereMesh,
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material,
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sphere1.transform,
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sphere1.light,
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frameGraph.sceneLayer
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2014-09-04 14:54:05 +00:00
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]
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}
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Entity {
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id : sphere2
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property Material material : Material {
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effect : sceneMaterialEffect
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parameters : Parameter { name : "meshColor"; value : "green" }
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}
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property PointLight light : PointLight {
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2015-01-21 14:32:38 +00:00
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color : "orange"
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intensity : 2.0
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}
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2015-11-07 19:02:14 +00:00
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property Transform transform: Transform {
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translation: Qt.vector3d(5, 0, 5)
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2014-09-04 14:54:05 +00:00
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}
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components : [
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sphereMesh,
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sphere2.transform,
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material,
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sphere2.light,
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frameGraph.sceneLayer
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2015-01-21 14:32:38 +00:00
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]
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}
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Entity {
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2016-03-12 17:29:56 +00:00
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id: light3
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2015-01-21 14:32:38 +00:00
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property PointLight light : PointLight {
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color : "white"
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intensity : 2.0
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}
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property Material material : Material {
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effect : sceneMaterialEffect
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parameters : Parameter { name : "meshColor"; value : "red" }
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}
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2015-11-07 19:02:14 +00:00
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property Transform transform: Transform {
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id: light3Transform
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property real y: 2.0
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translation: Qt.vector3d(2, y, 7)
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2015-01-21 14:32:38 +00:00
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}
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2015-11-07 19:02:14 +00:00
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2015-03-23 14:48:54 +00:00
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QQ2.SequentialAnimation {
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loops: QQ2.Animation.Infinite
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running: true
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2015-11-07 19:02:14 +00:00
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QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad }
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QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint }
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2015-03-23 14:48:54 +00:00
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}
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2015-01-21 14:32:38 +00:00
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components: [
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2014-09-04 14:54:05 +00:00
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sphereMesh,
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material,
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light,
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2015-01-21 14:32:38 +00:00
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transform,
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2016-05-06 06:48:50 +00:00
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frameGraph.sceneLayer
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2014-09-04 14:54:05 +00:00
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]
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}
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2015-01-21 14:32:38 +00:00
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Entity {
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id: light4
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property PointLight light : PointLight {
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color : "white"
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intensity : 3.0
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}
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2015-11-07 19:02:14 +00:00
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property Transform transform: Transform {
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translation: Qt.vector3d(5, 2, 7)
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2015-01-21 14:32:38 +00:00
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}
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components: [
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light4.light,
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light4.transform,
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2016-05-06 06:48:50 +00:00
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frameGraph.sceneLayer
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2015-01-21 14:32:38 +00:00
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]
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}
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2014-09-04 14:54:05 +00:00
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}
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}
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