qt3d/tests/manual/deferred-renderer-qml/main.qml

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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
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import QtQuick 2.0 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id : root
GBuffer {
id : gBuffer
}
components : [
RenderSettings {
activeFrameGraph: DeferredRenderer {
id: frameGraph
camera : camera
gBuffer: gBuffer
}
renderPolicy: RenderSettings.Always
},
InputSettings {}
]
FirstPersonCameraController { camera: camera }
Entity {
id : screenQuadEntity
PlaneMesh {
id: mesh
width: 2.0
height: 2.0
meshResolution: Qt.size(2, 2)
}
Transform { // We rotate the plane so that it faces us
id: transform
rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90)
}
Material {
id: material
parameters : [
Parameter { name: "color"; value : gBuffer.color },
Parameter { name: "position"; value : gBuffer.position },
Parameter { name: "normal"; value : gBuffer.normal },
Parameter { name: "winSize"; value : Qt.size(1024, 1024) }
]
effect : FinalEffect {}
}
components : [ frameGraph.screenQuadLayer, mesh, transform, material ]
}
Entity {
id : sceneEntity
property PointLight light: PointLight {
color : "white"
intensity : 4.0
QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite }
}
components: [ sceneEntity.light ]
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.01
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -25.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
}
SphereMesh {
id : sphereMesh
rings: 50
slices: 100
}
SceneEffect {
id : sceneMaterialEffect
}
Entity {
id : sphere1
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
}
property Transform transform: Transform {
id: sphere1Transform
property real x: -10.0
translation: Qt.vector3d(x, 0, 5)
}
QQ2.SequentialAnimation {
loops: QQ2.Animation.Infinite
running: false
QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 6; duration: 2000 }
QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -10; duration: 2000 }
}
property PointLight light : PointLight {
color : "green"
intensity : 5.0
}
components : [
sphereMesh,
material,
sphere1.transform,
sphere1.light,
frameGraph.sceneLayer
]
}
Entity {
id : sphere2
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "green" }
}
property PointLight light : PointLight {
color : "orange"
intensity : 2.0
}
property Transform transform: Transform {
translation: Qt.vector3d(5, 0, 5)
}
components : [
sphereMesh,
sphere2.transform,
material,
sphere2.light,
frameGraph.sceneLayer
]
}
Entity {
id: light3
property PointLight light : PointLight {
color : "white"
intensity : 2.0
}
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "red" }
}
property Transform transform: Transform {
id: light3Transform
property real y: 2.0
translation: Qt.vector3d(2, y, 7)
}
QQ2.SequentialAnimation {
loops: QQ2.Animation.Infinite
running: true
QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad }
QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint }
}
components: [
sphereMesh,
material,
light,
transform,
frameGraph.sceneLayer
]
}
Entity {
id: light4
property PointLight light : PointLight {
color : "white"
intensity : 3.0
}
property Transform transform: Transform {
translation: Qt.vector3d(5, 2, 7)
}
components: [
light4.light,
light4.transform,
frameGraph.sceneLayer
]
}
}
}