qt3d/tests/manual/bigscene-cpp/entity.cpp

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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
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** This file is part of the Qt3D module of the Qt Toolkit.
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#include "entity.h"
#include <Qt3DExtras/QCylinderMesh>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DCore/QTransform>
#include <QMatrix4x4>
Entity::Entity(Qt3DCore::QNode *parent)
: QEntity(parent)
, m_transform(new Qt3DCore::QTransform())
, m_mesh(new Qt3DExtras::QCylinderMesh())
, m_material(new Qt3DExtras::QPhongMaterial())
{
m_mesh->setRings(50.0f);
m_mesh->setSlices(30.0f);
m_mesh->setRadius(2.5f);
m_mesh->setLength(5.0f);
addComponent(m_mesh);
addComponent(m_transform);
addComponent(m_material);
}
void Entity::updateTransform()
{
QMatrix4x4 m;
m.translate(m_position);
m.rotate(m_phi, QVector3D(1.0f, 0.0f, 0.0f));
m.rotate(m_theta, QVector3D(0.0f, 0.0f, 1.0f));
m_transform->setMatrix(m);
}
float Entity::theta() const
{
return m_theta;
}
float Entity::phi() const
{
return m_phi;
}
QVector3D Entity::position() const
{
return m_position;
}
QColor Entity::diffuseColor() const
{
return m_material->diffuse();
}
void Entity::setTheta(float theta)
{
if (m_theta == theta)
return;
m_theta = theta;
emit thetaChanged(theta);
updateTransform();
}
void Entity::setPhi(float phi)
{
if (m_phi == phi)
return;
m_phi = phi;
emit phiChanged(phi);
updateTransform();
}
void Entity::setPosition(QVector3D position)
{
if (m_position == position)
return;
m_position = position;
emit positionChanged(position);
updateTransform();
}
void Entity::setDiffuseColor(QColor diffuseColor)
{
if (m_material->diffuse() == diffuseColor)
return;
m_material->setDiffuse(diffuseColor);
emit diffuseColorChanged(diffuseColor);
}