qt3d/examples/qt3d/deferred-renderer-qml/main.qml

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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.0 as QQ2
Entity {
id : root
GBuffer {
id : gBuffer
}
components : FrameGraph {
id : deferredFrameGraphComponent
activeFrameGraph: DeferredRenderer {
camera : camera
gBuffer: gBuffer
}
}
Configuration {
controlledCamera: camera
}
Entity {
id : screenQuadEntity
components : [
Layer {
names : "screenQuad"
},
PlaneMesh {
width: 2.0
height: 2.0
meshResolution: Qt.size(2, 2)
},
Transform { // We rotate the plane so that it faces us
Rotate {
axis : Qt.vector3d(1.0, 0.0, 0.0)
angle : 90
}
},
Material {
parameters : [
Parameter { name: "color"; value : gBuffer.color },
Parameter { name: "position"; value : gBuffer.position },
Parameter { name: "normal"; value : gBuffer.normal },
Parameter { name: "winSize"; value : Qt.size(1024, 1024) }
]
effect : FinalEffect {}
}
]
}
Entity {
id : sceneEntity
property PointLight light: PointLight {
color : "white"
intensity : 4.0
QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite }
}
components: sceneEntity.light
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.01
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -25.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
}
Layer {
id : sceneLayer
names : "scene"
}
SphereMesh {
id : sphereMesh
rings: 50
slices: 100
shareable: false
}
SceneEffect {
id : sceneMaterialEffect
}
Entity {
id : sphere1
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
}
property Transform transform : Transform {
Translate{ dx: -10; dy: 0; dz : 5
id: sphere1Translate
}
}
QQ2.SequentialAnimation {
loops: QQ2.Animation.Infinite
running: false
QQ2.NumberAnimation {target: sphere1Translate; property: "dx"; to: 6; duration: 2000 }
QQ2.NumberAnimation {target: sphere1Translate; property: "dx"; to: -10; duration: 2000 }
}
property PointLight light : PointLight {
color : "green"
intensity : 5.0
}
components : [
sphereMesh,
material,
sphere1.transform,
sphere1.light,
sceneLayer
]
}
Entity {
id : sphere2
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "green" }
}
property PointLight light : PointLight {
color : "orange"
intensity : 2.0
}
property Transform transform : Transform {
Translate{ dx: 5; dy: 0; dz : 5}
}
components : [
sphereMesh,
sphere2.transform,
material,
sphere2.light,
sceneLayer
]
}
Entity {
id: light3
property PointLight light : PointLight {
color : "white"
intensity : 2.0
}
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "red" }
}
property Transform transform : Transform {
Translate{ id: light3Translate; dx: 2; dy: 2; dz : 7
}
}
QQ2.SequentialAnimation {
loops: QQ2.Animation.Infinite
running: true
QQ2.NumberAnimation {target: light3Translate; property: "dy"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad }
QQ2.NumberAnimation {target: light3Translate; property: "dy"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint }
}
components: [
sphereMesh,
material,
light,
transform,
sceneLayer
]
}
Entity {
id: light4
property PointLight light : PointLight {
color : "white"
intensity : 3.0
}
property Transform transform : Transform {
Translate{ dx: 5; dy: 2; dz : 7}
}
components: [
light4.light,
light4.transform,
sceneLayer
]
}
}
}