qt3d/tests/manual/deferred-renderer-cpp/main.cpp

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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
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#include <Qt3DCore/QEntity>
#include <Qt3DRender/QMaterial>
#include <Qt3DExtras//QSphereMesh>
#include <Qt3DExtras//QPlaneMesh>
#include <Qt3DRender/QLayer>
#include <Qt3DRender/QParameter>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QCameraLens>
#include <Qt3DCore/QTransform>
#include <Qt3DRender/QPointLight>
#include <Qt3DCore/qaspectengine.h>
#include <QGuiApplication>
#include "gbuffer.h"
#include "deferredrenderer.h"
#include "finaleffect.h"
#include "sceneeffect.h"
#include "pointlightblock.h"
#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
int main(int ac, char **av)
{
QGuiApplication app(ac, av);
Qt3DExtras::Qt3DWindow view;
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
rootEntity->setObjectName(QStringLiteral("rootEntity"));
// Shared Components
GBuffer *gBuffer = new GBuffer();
FinalEffect *finalEffect = new FinalEffect();
SceneEffect *sceneEffect = new SceneEffect();
Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh();
sphereMesh->setRings(50);
sphereMesh->setSlices(100);
Qt3DRender::QLayer *sceneLayer = new Qt3DRender::QLayer();
Qt3DRender::QLayer *quadLayer = new Qt3DRender::QLayer();
Qt3DExtras::QPlaneMesh *planeMesh = new Qt3DExtras::QPlaneMesh();
planeMesh->setMeshResolution(QSize(2, 2));
planeMesh->setWidth(2.0f);
planeMesh->setHeight(2.0f);
Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight();
light1->setColor(Qt::white);
light1->setIntensity(1.5f);
rootEntity->addComponent(light1);
// Scene Camera
Qt3DRender::QCamera *camera = view.camera();
camera->setFieldOfView(45.0f);
camera->setNearPlane(0.01f);
camera->setFarPlane(1000.0f);
camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
camera->setPosition(QVector3D(10.0f, 10.0f, -25.0f));
camera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
camera->setViewCenter(QVector3D(0.0f, 0.0f, 10.0f));
// For camera controls
Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
camController->setCamera(camera);
// FrameGraph
DeferredRenderer *deferredRenderer = new DeferredRenderer();
deferredRenderer->setNormalizedRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
deferredRenderer->setFinalPassCriteria(finalEffect->passCriteria());
deferredRenderer->setGeometryPassCriteria(sceneEffect->passCriteria());
deferredRenderer->setGBuffer(gBuffer);
deferredRenderer->setSceneCamera(camera);
deferredRenderer->setGBufferLayer(sceneLayer);
deferredRenderer->setScreenQuadLayer(quadLayer);
view.setActiveFrameGraph(deferredRenderer);
// Scene Content
Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial();
sphereOneMaterial->setEffect(sceneEffect);
sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
Qt3DCore::QTransform *sphereOneTransform = new Qt3DCore::QTransform;
sphereOneTransform->setTranslation(QVector3D(-10.0f, 0.0f, 25.0f));
Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight();
light2->setColor(Qt::white);
light2->setIntensity(1.5f);
sphereOne->addComponent(sphereOneTransform);
sphereOne->addComponent(sphereOneMaterial);
sphereOne->addComponent(sphereMesh);
sphereOne->addComponent(sceneLayer);
sphereOne->addComponent(light2);
Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial();
sphereTwoMaterial->setEffect(sceneEffect);
sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight();
light3->setColor(Qt::blue);
light3->setIntensity(0.5f);
sphereTwo->addComponent(sphereMesh);
sphereTwo->addComponent(sceneLayer);
sphereTwo->addComponent(sphereTwoMaterial);
sphereTwo->addComponent(light3);
// Screen Quad
Qt3DCore::QEntity *screenQuad = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QMaterial *screenQuadMaterial = new Qt3DRender::QMaterial();
screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("position"), gBuffer->positionTexture()));
screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("normal"), gBuffer->normalTexture()));
screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("color"), gBuffer->colorTexture()));
screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("winSize"), QSize(1024, 1024)));
PointLightBlock *lightsData = new PointLightBlock(screenQuadMaterial);
lightsData->addLight(light1);
lightsData->addLight(light2);
lightsData->addLight(light3);
finalEffect->gl3Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("PointLightBlock"), QVariant::fromValue(lightsData)));
finalEffect->gl2Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("pointLights"), QVariant::fromValue(lightsData)));
screenQuadMaterial->setEffect(finalEffect);
Qt3DCore::QTransform *screenPlaneTransform = new Qt3DCore::QTransform;
screenPlaneTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 90.0f));
screenQuad->addComponent(quadLayer);
screenQuad->addComponent(screenPlaneTransform);
screenQuad->addComponent(screenQuadMaterial);
screenQuad->addComponent(planeMesh);
// Set root object of the scene
view.setRootEntity(rootEntity);
// Show window
view.show();
return app.exec();
}