2014-09-11 09:23:21 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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2016-01-25 07:49:25 +00:00
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** Contact: https://www.qt.io/licensing/
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2014-09-11 09:23:21 +00:00
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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2016-01-25 07:49:25 +00:00
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** $QT_BEGIN_LICENSE:BSD$
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2014-09-11 09:23:21 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2015-02-09 13:58:07 +00:00
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** a written agreement between you and The Qt Company. For licensing terms
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2016-01-25 07:49:25 +00:00
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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2014-09-11 09:23:21 +00:00
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**
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2016-01-25 07:49:25 +00:00
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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2014-09-11 09:23:21 +00:00
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**
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2016-01-25 07:49:25 +00:00
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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2014-09-11 09:23:21 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <Qt3DCore/QEntity>
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2015-01-20 14:16:21 +00:00
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2015-10-18 08:58:19 +00:00
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#include <Qt3DRender/QMaterial>
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2016-04-11 12:58:17 +00:00
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#include <Qt3DExtras//QSphereMesh>
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#include <Qt3DExtras//QPlaneMesh>
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2015-10-18 08:58:19 +00:00
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#include <Qt3DRender/QLayer>
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#include <Qt3DRender/QParameter>
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2016-01-15 14:09:44 +00:00
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#include <Qt3DRender/QCamera>
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#include <Qt3DRender/QCameraLens>
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#include <Qt3DCore/QTransform>
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#include <Qt3DRender/QPointLight>
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2014-10-31 10:35:45 +00:00
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#include <Qt3DCore/qaspectengine.h>
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2014-09-11 09:23:21 +00:00
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#include <QGuiApplication>
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#include "gbuffer.h"
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#include "deferredrenderer.h"
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#include "finaleffect.h"
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#include "sceneeffect.h"
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2015-01-09 09:21:08 +00:00
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#include "pointlightblock.h"
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2016-04-26 06:38:15 +00:00
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#include <Qt3DExtras/qt3dwindow.h>
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#include <Qt3DExtras/qfirstpersoncameracontroller.h>
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2014-09-11 09:23:21 +00:00
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int main(int ac, char **av)
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{
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QGuiApplication app(ac, av);
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2016-04-26 06:38:15 +00:00
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Qt3DExtras::Qt3DWindow view;
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2014-09-11 09:23:21 +00:00
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// Root entity
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Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
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rootEntity->setObjectName(QStringLiteral("rootEntity"));
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// Shared Components
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GBuffer *gBuffer = new GBuffer();
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FinalEffect *finalEffect = new FinalEffect();
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SceneEffect *sceneEffect = new SceneEffect();
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2016-04-11 12:58:17 +00:00
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Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh();
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2014-09-11 09:23:21 +00:00
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sphereMesh->setRings(50);
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sphereMesh->setSlices(100);
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2015-08-31 14:14:17 +00:00
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Qt3DRender::QLayer *sceneLayer = new Qt3DRender::QLayer();
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Qt3DRender::QLayer *quadLayer = new Qt3DRender::QLayer();
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2014-09-11 09:23:21 +00:00
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Qt3DExtras::QPlaneMesh *planeMesh = new Qt3DExtras::QPlaneMesh();
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planeMesh->setMeshResolution(QSize(2, 2));
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planeMesh->setWidth(2.0f);
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planeMesh->setHeight(2.0f);
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2015-08-31 14:14:17 +00:00
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Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight();
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light1->setColor(Qt::white);
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light1->setIntensity(1.5f);
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rootEntity->addComponent(light1);
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// Scene Camera
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Qt3DRender::QCamera *camera = view.camera();
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camera->setFieldOfView(45.0f);
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camera->setNearPlane(0.01f);
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camera->setFarPlane(1000.0f);
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camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
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camera->setPosition(QVector3D(10.0f, 10.0f, -25.0f));
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camera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
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camera->setViewCenter(QVector3D(0.0f, 0.0f, 10.0f));
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// For camera controls
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Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
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camController->setCamera(camera);
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// FrameGraph
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DeferredRenderer *deferredRenderer = new DeferredRenderer();
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deferredRenderer->setNormalizedRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
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deferredRenderer->setFinalPassCriteria(finalEffect->passCriteria());
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deferredRenderer->setGeometryPassCriteria(sceneEffect->passCriteria());
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deferredRenderer->setGBuffer(gBuffer);
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deferredRenderer->setSceneCamera(camera);
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deferredRenderer->setGBufferLayer(sceneLayer);
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deferredRenderer->setScreenQuadLayer(quadLayer);
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view.setActiveFrameGraph(deferredRenderer);
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// Scene Content
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Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(rootEntity);
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Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial();
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sphereOneMaterial->setEffect(sceneEffect);
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sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
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2014-09-11 09:23:21 +00:00
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2015-11-07 19:02:14 +00:00
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Qt3DCore::QTransform *sphereOneTransform = new Qt3DCore::QTransform;
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sphereOneTransform->setTranslation(QVector3D(-10.0f, 0.0f, 25.0f));
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2015-08-31 14:14:17 +00:00
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Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight();
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light2->setColor(Qt::white);
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light2->setIntensity(1.5f);
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sphereOne->addComponent(sphereOneTransform);
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sphereOne->addComponent(sphereOneMaterial);
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sphereOne->addComponent(sphereMesh);
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sphereOne->addComponent(sceneLayer);
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sphereOne->addComponent(light2);
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Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(rootEntity);
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Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial();
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sphereTwoMaterial->setEffect(sceneEffect);
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sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
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2014-09-11 09:23:21 +00:00
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2015-08-31 14:14:17 +00:00
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Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight();
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2014-09-11 09:23:21 +00:00
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light3->setColor(Qt::blue);
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light3->setIntensity(0.5f);
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sphereTwo->addComponent(sphereMesh);
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sphereTwo->addComponent(sceneLayer);
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sphereTwo->addComponent(sphereTwoMaterial);
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sphereTwo->addComponent(light3);
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// Screen Quad
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Qt3DCore::QEntity *screenQuad = new Qt3DCore::QEntity(rootEntity);
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Qt3DRender::QMaterial *screenQuadMaterial = new Qt3DRender::QMaterial();
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screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("position"), gBuffer->positionTexture()));
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screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("normal"), gBuffer->normalTexture()));
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screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("color"), gBuffer->colorTexture()));
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screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("winSize"), QSize(1024, 1024)));
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PointLightBlock *lightsData = new PointLightBlock(screenQuadMaterial);
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lightsData->addLight(light1);
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lightsData->addLight(light2);
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lightsData->addLight(light3);
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2015-08-31 14:14:17 +00:00
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finalEffect->gl3Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("PointLightBlock"), QVariant::fromValue(lightsData)));
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finalEffect->gl2Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("pointLights"), QVariant::fromValue(lightsData)));
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2014-09-11 09:23:21 +00:00
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screenQuadMaterial->setEffect(finalEffect);
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2015-11-07 19:02:14 +00:00
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Qt3DCore::QTransform *screenPlaneTransform = new Qt3DCore::QTransform;
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screenPlaneTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 90.0f));
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screenQuad->addComponent(quadLayer);
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screenQuad->addComponent(screenPlaneTransform);
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screenQuad->addComponent(screenQuadMaterial);
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screenQuad->addComponent(planeMesh);
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// Set root object of the scene
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view.setRootEntity(rootEntity);
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// Show window
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view.show();
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return app.exec();
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}
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