2015-04-18 13:03:27 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QFileDialog>
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#include <QApplication>
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2015-06-11 12:23:22 +00:00
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#include <window.h>
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2015-04-18 13:03:27 +00:00
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#include <Qt3DCore/QCamera>
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#include <Qt3DCore/QEntity>
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#include <Qt3DCore/QAspectEngine>
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#include <Qt3DInput/QInputAspect>
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#include <Qt3DRenderer/QFrameGraph>
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#include <Qt3DRenderer/QSceneLoader>
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#include <Qt3DRenderer/QRenderAspect>
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#include <Qt3DRenderer/QForwardRenderer>
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int main(int ac, char **av)
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{
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QApplication app(ac, av);
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2015-06-11 12:23:22 +00:00
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Window view;
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2015-04-18 13:03:27 +00:00
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Qt3D::QAspectEngine engine;
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Qt3D::QInputAspect *inputAspect = new Qt3D::QInputAspect();
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engine.registerAspect(new Qt3D::QRenderAspect());
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engine.registerAspect(inputAspect);
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engine.initialize();
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QVariantMap data;
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data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
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data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
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engine.setData(data);
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// Root entity
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Qt3D::QEntity *sceneRoot = new Qt3D::QEntity();
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// Scene Camera
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Qt3D::QCamera *basicCamera = new Qt3D::QCamera(sceneRoot);
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basicCamera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection);
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basicCamera->setAspectRatio(view.width() / view.height());
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basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
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basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
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basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
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basicCamera->setNearPlane(0.001f);
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basicCamera->setFarPlane(10000.0f);
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// For camera controls
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inputAspect->setCamera(basicCamera);
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// Forward Renderer FrameGraph
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Qt3D::QFrameGraph *frameGraphComponent = new Qt3D::QFrameGraph(sceneRoot);
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Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
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forwardRenderer->setCamera(basicCamera);
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forwardRenderer->setClearColor(Qt::black);
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frameGraphComponent->setActiveFrameGraph(forwardRenderer);
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sceneRoot->addComponent(frameGraphComponent);
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// Scene loader
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Qt3D::QEntity *sceneLoaderEntity = new Qt3D::QEntity(sceneRoot);
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Qt3D::QSceneLoader *sceneLoader = new Qt3D::QSceneLoader(sceneLoaderEntity);
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sceneLoaderEntity->addComponent(sceneLoader);
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QWidget *container = new QWidget();
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QFileDialog dialog;
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dialog.setFileMode(QFileDialog::AnyFile);
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sceneLoader->setSource(dialog.getOpenFileUrl(container, QStringLiteral("Open a scene file")));
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engine.setRootEntity(sceneRoot);
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view.show();
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return app.exec();
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}
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