2015-10-22 11:11:15 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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2016-01-25 07:49:25 +00:00
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** Contact: https://www.qt.io/licensing/
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2015-10-22 11:11:15 +00:00
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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2016-01-25 07:49:25 +00:00
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** $QT_BEGIN_LICENSE:BSD$
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2015-10-22 11:11:15 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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2016-01-25 07:49:25 +00:00
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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2015-10-22 11:11:15 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.0
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2020-03-11 15:58:38 +00:00
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import Qt3D.Render 2.16
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2015-10-22 11:11:15 +00:00
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import Qt3D.Input 2.0
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2016-04-11 12:58:17 +00:00
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import Qt3D.Extras 2.0
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2015-10-22 11:11:15 +00:00
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2015-11-06 12:33:45 +00:00
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import QtQuick 2.0 as QQ2
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import QtQuick.Window 2.2 as W
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import QtQuick.Scene3D 2.0
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2016-02-26 17:21:20 +00:00
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Entity {
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id: sceneRoot
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2016-05-06 06:48:50 +00:00
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property Layer contentLayer: Layer {}
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property Layer debugLayer: Layer {}
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2016-02-26 17:21:20 +00:00
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: _view.width * 0.5 / _view.height
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, -40.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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2015-11-06 12:33:45 +00:00
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2016-02-26 17:21:20 +00:00
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Camera {
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id: camera2
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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2019-01-04 12:04:29 +00:00
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aspectRatio: _view.width * 0.5 / (_view.height * 0.5)
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 40.0, 5.0, -20.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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Camera {
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id: camera3
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: _view.width * 0.5 / (_view.height * 0.5)
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2016-02-26 17:21:20 +00:00
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 40.0, 5.0, -20.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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FirstPersonCameraController {
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camera: camera
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}
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2016-02-26 17:21:20 +00:00
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// Draw 2 viewports
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// one with the content, the other with content + debug volumes
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components: [
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RenderSettings {
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Viewport {
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normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
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RenderSurfaceSelector {
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2016-03-16 22:41:28 +00:00
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ClearBuffers {
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buffers : ClearBuffers.ColorDepthBuffer
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NoDraw {}
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}
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2015-11-06 12:33:45 +00:00
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Viewport {
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normalizedRect: Qt.rect(0.0, 0.0, 0.5, 1.0)
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CameraSelector {
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camera: camera
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LayerFilter { layers: sceneRoot.contentLayer }
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}
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}
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2016-02-26 17:21:20 +00:00
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2015-11-06 12:33:45 +00:00
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Viewport {
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2019-01-04 12:04:29 +00:00
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normalizedRect: Qt.rect(0.5, 0.0, 0.5, 0.5)
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CameraSelector {
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camera: camera2
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LayerFilter {
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2019-01-04 12:04:29 +00:00
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// To show Debug volumes
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layers: [sceneRoot.contentLayer, sceneRoot.debugLayer]
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}
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}
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}
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Viewport {
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normalizedRect: Qt.rect(0.5, 0.5, 0.5, 0.5)
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CameraSelector {
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camera: camera3
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LayerFilter {
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// To show Debug volumes
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layers: [sceneRoot.contentLayer, sceneRoot.debugLayer]
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2015-11-06 12:33:45 +00:00
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}
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}
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}
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}
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}
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2020-03-11 15:58:38 +00:00
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pickingSettings.pickMethod: PickingSettings.TrianglePicking
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2016-02-26 17:21:20 +00:00
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},
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InputSettings {}
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]
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2020-07-30 11:03:46 +00:00
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CuboidMesh { id: cubeMesh }
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PickableEntity {
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id: cube1
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property real scaleFactor: isPressed ? 3.0 : 1.0
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QQ2.Behavior on scaleFactor { QQ2.NumberAnimation { duration: 150; easing.type: QQ2.Easing.InQuad } }
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2016-05-06 06:48:50 +00:00
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layer: sceneRoot.contentLayer
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mesh: cubeMesh
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scale: cube1.scaleFactor
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x: -8
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ambientColor: "green"
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diffuseColor: "green"
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hoverEnabled: true
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onPressed: cube1.diffuseColor = "orange"
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onReleased: cube1.diffuseColor = "green"
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onEntered: cube1.ambientColor = "blue"
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onExited: cube1.ambientColor = "green"
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onClicked: console.log("Clicked cube 1")
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}
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2015-11-06 12:33:45 +00:00
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2016-02-26 17:21:20 +00:00
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PickableEntity {
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id: cube2
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layer: sceneRoot.contentLayer
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mesh: cubeMesh
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2015-11-06 12:33:45 +00:00
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2016-02-26 17:21:20 +00:00
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ambientColor: cube2.containsMouse ? "blue" : "red"
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scale: 1.5
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hoverEnabled: true
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onPressed: cube2.diffuseColor = "white"
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onReleased: cube2.diffuseColor = "red"
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property bool toggled: false
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onClicked: {
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console.log("Clicked cube 2", event.button)
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toggled = !toggled
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}
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}
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PickableEntity {
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id: cube3
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layer: sceneRoot.contentLayer
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mesh: cubeMesh
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2015-11-06 12:33:45 +00:00
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2016-02-26 17:21:20 +00:00
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diffuseColor: "yellow"
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2015-11-06 12:33:45 +00:00
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2016-02-26 17:21:20 +00:00
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property bool toggled: false
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property real scaleFactor: toggled ? 5.0 : 0.5
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QQ2.Behavior on scaleFactor { QQ2.NumberAnimation { duration: 200; easing.type: QQ2.Easing.InQuad } }
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2016-02-26 17:21:20 +00:00
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scale: cube3.scaleFactor
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x: 8
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2015-11-06 12:33:45 +00:00
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onPressed: cube3.toggled = !cube3.toggled
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onEntered: cube3.ambientColor = "black"
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onExited: cube3.ambientColor = "white"
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onClicked: console.log("Clicked cube 3")
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}
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2015-11-06 12:33:45 +00:00
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Entity {
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readonly property ObjectPicker objectPicker: ObjectPicker {
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hoverEnabled: true
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onPressed: cube4.toggled = !cube4.toggled
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onClicked: console.log("Clicked cube 4's parent Entity")
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onEntered: cube4.material.diffuse = "white"
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onExited: cube4.material.diffuse = "blue"
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}
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2016-04-27 07:48:21 +00:00
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components: [objectPicker]
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2015-11-06 12:33:45 +00:00
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2016-02-26 17:21:20 +00:00
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Entity {
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id: cube4
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property bool toggled: false
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property real scaleFactor: toggled ? 2.0 : 1.0
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QQ2.Behavior on scaleFactor { QQ2.NumberAnimation { duration: 200; easing.type: QQ2.Easing.InQuad } }
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readonly property Transform transform: Transform {
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scale: cube4.scaleFactor
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translation: Qt.vector3d(3, 4, 0)
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}
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readonly property PhongMaterial material: PhongMaterial { diffuse: "red" }
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components: [cubeMesh, transform, material, sceneRoot.contentLayer]
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2015-10-22 11:11:15 +00:00
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}
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}
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2020-03-11 15:58:38 +00:00
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Entity {
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id: sphere1
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property bool toggled: false
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property real scaleFactor: toggled ? 2.0 : 1.0
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QQ2.Behavior on scaleFactor { QQ2.NumberAnimation { duration: 200; easing.type: QQ2.Easing.InQuad } }
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readonly property ObjectPicker objectPicker: ObjectPicker {
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hoverEnabled: true
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onPressed: sphere1.toggled = !sphere1.toggled
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onClicked: console.log("Clicked sphere1")
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onEntered: sphere1.material.diffuse = "white"
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onExited: sphere1.material.diffuse = "yellow"
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}
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readonly property Transform transform: Transform {
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scale: sphere1.scaleFactor
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translation: Qt.vector3d(3, 6, 0)
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}
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readonly property PhongMaterial material: PhongMaterial { diffuse: "yellow" }
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2020-07-30 11:03:46 +00:00
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readonly property GeometryRenderer sphereMesh: SphereMesh { }
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components: [sphereMesh, transform, material, sceneRoot.contentLayer, objectPicker]
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}
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Entity {
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id: sphere2
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property bool toggled: false
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property real scaleFactor: toggled ? 2.0 : 1.0
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QQ2.Behavior on scaleFactor { QQ2.NumberAnimation { duration: 200; easing.type: QQ2.Easing.InQuad } }
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readonly property ObjectPicker objectPicker: ObjectPicker {
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hoverEnabled: true
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onPressed: sphere2.toggled = !sphere2.toggled
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onClicked: console.log("Clicked sphere2")
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onEntered: sphere2.material.diffuse = "white"
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onExited: sphere2.material.diffuse = "green"
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}
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readonly property PickingProxy pickingProxy: PickingProxy {
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view: CuboidMesh { xExtent: 2; yExtent: 2; zExtent: 2 }
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}
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readonly property Transform transform: Transform {
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scale: sphere2.scaleFactor
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translation: Qt.vector3d(-3, 6, 0)
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}
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readonly property PhongMaterial material: PhongMaterial { diffuse: "green" }
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readonly property GeometryRenderer sphereMesh: SphereMesh { }
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components: [sphereMesh, transform, material, sceneRoot.contentLayer, objectPicker, pickingProxy]
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}
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2015-10-22 11:11:15 +00:00
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}
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