2022-06-08 12:47:24 +00:00
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// Copyright (C) 2017 The Qt Company Ltd.
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2024-02-23 14:41:04 +00:00
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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2017-02-06 11:41:56 +00:00
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Extras 2.0
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import Qt3D.Input 2.0
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import QtQuick 2.0 as QQ2
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Entity {
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id: sceneRoot
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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nearPlane: 0.1
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farPlane: 1000.0
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position: Qt.vector3d(0.0, 4.0, 15.0)
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upVector: Qt.vector3d(0.0, 1.0, 0.0)
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viewCenter: Qt.vector3d(0.0, -2.0, 0.0)
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}
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FirstPersonCameraController {
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camera: camera
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}
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Entity {
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DirectionalLight {
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id: directional
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worldDirection: Qt.vector3d(0.3, -1.0, 5.0).normalized();
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color: "#fff2a3"
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intensity: 0.01
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}
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Transform {
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id: lightpostransform
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translation: Qt.vector3d(0.0, 50.0, 60.0)
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}
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components: [lightpostransform, directional]
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}
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Entity {
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PointLight {
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id: pointL
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color: "#fff2a3"
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}
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Transform{
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id: plightpostransform
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translation: Qt.vector3d(0.0, 4.0, 15.0)
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}
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components: [plightpostransform, pointL]
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}
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components: [
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RenderSettings {
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activeFrameGraph: ForwardRenderer {
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id: renderer
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clearColor: "black"
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camera: camera
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}
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},
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InputSettings { }
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]
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Water { }
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}
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