mirror of https://github.com/qt/qt3d.git
116 lines
3.3 KiB
QML
116 lines
3.3 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D 2.0
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import Qt3D.Renderer 2.0
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import Qt3D.Input 2.0
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Entity {
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id: sceneRoot
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 16/9
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, -40.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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Configuration {
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controlledCamera: camera
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}
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components: FrameGraph {
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ForwardRenderer {
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camera: camera
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clearColor: "black"
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}
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}
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SphereMesh {
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id: sphereMesh
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radius: 3
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}
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Material {
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id: material
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effect : Effect {
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}
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}
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MouseController {
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id: mouseController
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}
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Entity {
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id: sphere1
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property real scaleFactor: 1.0
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property Transform transform: Transform {
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Scale {
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scale: sphere1.scaleFactor
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}
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}
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property MouseInput mouseInput : MouseInput {
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controller: mouseController
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onClicked: {
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//Signal not implemented yet
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}
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onReleased: {
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switch (mouse.button) {
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case Qt.LeftButton:
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sphere1.scaleFactor += 0.5;
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break;
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case Qt.RightButton:
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sphere1.scaleFactor -= 0.5;
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break;
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}
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}
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}
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components: [sphereMesh, material, transform, mouseInput]
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}
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}
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