qt3d/examples/qt3d/mouseinput-qml/main.qml

116 lines
3.3 KiB
QML
Raw Normal View History

/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D 2.0
import Qt3D.Renderer 2.0
import Qt3D.Input 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Configuration {
controlledCamera: camera
}
components: FrameGraph {
ForwardRenderer {
camera: camera
clearColor: "black"
}
}
SphereMesh {
id: sphereMesh
radius: 3
}
Material {
id: material
effect : Effect {
}
}
MouseController {
id: mouseController
}
Entity {
id: sphere1
property real scaleFactor: 1.0
property Transform transform: Transform {
Scale {
scale: sphere1.scaleFactor
}
}
property MouseInput mouseInput : MouseInput {
controller: mouseController
onClicked: {
//Signal not implemented yet
}
onReleased: {
switch (mouse.button) {
case Qt.LeftButton:
sphere1.scaleFactor += 0.5;
break;
case Qt.RightButton:
sphere1.scaleFactor -= 0.5;
break;
}
}
}
components: [sphereMesh, material, transform, mouseInput]
}
}