2018-08-13 13:26:43 +00:00
|
|
|
/****************************************************************************
|
|
|
|
**
|
|
|
|
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
|
|
|
|
** Contact: https://www.qt.io/licensing/
|
|
|
|
**
|
|
|
|
** This file is part of the Qt3D module of the Qt Toolkit.
|
|
|
|
**
|
|
|
|
** $QT_BEGIN_LICENSE:BSD$
|
|
|
|
** Commercial License Usage
|
|
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
|
|
** accordance with the commercial license agreement provided with the
|
|
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
|
|
**
|
|
|
|
** BSD License Usage
|
|
|
|
** Alternatively, you may use this file under the terms of the BSD license
|
|
|
|
** as follows:
|
|
|
|
**
|
|
|
|
** "Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions are
|
|
|
|
** met:
|
|
|
|
** * Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** * Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in
|
|
|
|
** the documentation and/or other materials provided with the
|
|
|
|
** distribution.
|
|
|
|
** * Neither the name of The Qt Company Ltd nor the names of its
|
|
|
|
** contributors may be used to endorse or promote products derived
|
|
|
|
** from this software without specific prior written permission.
|
|
|
|
**
|
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
|
|
|
**
|
|
|
|
** $QT_END_LICENSE$
|
|
|
|
**
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
import QtQuick 2.10
|
|
|
|
import QtQuick.Scene3D 2.0
|
|
|
|
import Qt3D.Core 2.10
|
|
|
|
import Qt3D.Render 2.13
|
|
|
|
import Qt3D.Input 2.0
|
|
|
|
import Qt3D.Extras 2.0
|
|
|
|
|
|
|
|
Item {
|
|
|
|
width: 800
|
|
|
|
height: 600
|
|
|
|
|
|
|
|
Scene3D {
|
|
|
|
anchors.fill: parent
|
|
|
|
|
|
|
|
Entity {
|
|
|
|
id: sceneRoot
|
|
|
|
|
|
|
|
Camera {
|
|
|
|
id: camera
|
|
|
|
projectionType: CameraLens.PerspectiveProjection
|
|
|
|
fieldOfView: 45
|
|
|
|
aspectRatio: 16/9
|
|
|
|
nearPlane : 0.1
|
|
|
|
farPlane : 1000.0
|
|
|
|
position: Qt.vector3d( 0.0, 0.0, -4.0 )
|
|
|
|
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
|
|
|
|
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
|
|
|
|
}
|
|
|
|
|
|
|
|
OrbitCameraController {
|
|
|
|
camera: camera
|
|
|
|
}
|
|
|
|
|
|
|
|
components: [
|
|
|
|
RenderSettings {
|
|
|
|
activeFrameGraph: ForwardRenderer {
|
|
|
|
clearColor: Qt.rgba(0, 0.5, 1, 1)
|
|
|
|
camera: camera
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// Event Source will be set by the Qt3DQuickWindow
|
|
|
|
InputSettings { },
|
|
|
|
DirectionalLight {
|
|
|
|
intensity: 0.8
|
|
|
|
worldDirection: camera.viewVector
|
|
|
|
}
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
|
|
NumberAnimation {
|
|
|
|
target: cubeTransform
|
|
|
|
property: "rotationY"
|
|
|
|
duration: 10000
|
|
|
|
from: 0
|
|
|
|
to: 360
|
|
|
|
|
|
|
|
loops: Animation.Infinite
|
|
|
|
running: true
|
|
|
|
}
|
|
|
|
|
|
|
|
SharedGLTexture {
|
|
|
|
id: shaderGLTexture
|
|
|
|
textureId: _textureWidget.textureId
|
|
|
|
}
|
|
|
|
|
|
|
|
Entity {
|
|
|
|
id: cubeEntity
|
2020-07-30 11:03:46 +00:00
|
|
|
readonly property GeometryRenderer cuboid: CuboidMesh { }
|
2018-08-13 13:26:43 +00:00
|
|
|
readonly property DiffuseMapMaterial material: DiffuseMapMaterial {
|
|
|
|
diffuse: shaderGLTexture
|
|
|
|
}
|
|
|
|
Transform {
|
|
|
|
id: cubeTransform
|
|
|
|
rotationX: 180
|
|
|
|
}
|
|
|
|
|
|
|
|
components: [ cuboid, material, cubeTransform ]
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Grid {
|
|
|
|
spacing: 10
|
|
|
|
columns: 2
|
|
|
|
Text { text: "Target: " + _nameMapper.targetName(shaderGLTexture.target) }
|
|
|
|
Text { text: "Format: " + _nameMapper.formatName(shaderGLTexture.format) }
|
|
|
|
Text { text: "Width: " + shaderGLTexture.width }
|
|
|
|
Text { text: "Height: " + shaderGLTexture.height }
|
|
|
|
Text { text: "Depth: " + shaderGLTexture.depth }
|
|
|
|
Text { text: "Layers: " + shaderGLTexture.layers }
|
|
|
|
Text { text: "GL Texture Id: " + shaderGLTexture.textureId }
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|