2018-08-13 13:26:43 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QMutexLocker>
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#include <QtMultimedia/QVideoFrame>
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#include "videoplayer.h"
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TextureWidget::TextureWidget(QWidget *parent)
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: QOpenGLWidget(parent)
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, m_texture(QOpenGLTexture::Target2D)
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{
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}
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// Main thread
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void TextureWidget::initializeGL()
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{
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initializeOpenGLFunctions();
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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if (!m_shader.addShaderFromSourceCode(QOpenGLShader::Vertex,
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"#version 330\n"
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"out vec2 coords;\n"
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"const vec2 positions[6] = vec2[] ("
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" vec2(-1.0, 1.0),"
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" vec2(-1.0, -1.0),"
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" vec2(1.0, 1.0),"
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" vec2(1.0, 1.0),"
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" vec2(-1.0, -1.0),"
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" vec2(1.0, -1.0));\n"
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"const vec2 texCoords[6] = vec2[] ("
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" vec2(0.0, 0.0),"
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" vec2(0.0, 1.0),"
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" vec2(1.0, 0.0),"
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" vec2(1.0, 0.0),"
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" vec2(0.0, 1.0),"
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" vec2(1.0, 1.0));\n"
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"void main() {\n"
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" coords = texCoords[gl_VertexID];\n"
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" gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);\n"
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"}"))
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qDebug() << "Failed to load vertex shader" << m_shader.log();
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if (!m_shader.addShaderFromSourceCode(QOpenGLShader::Fragment,
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"#version 330\n"
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"in vec2 coords;\n"
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"uniform sampler2D video_texture;\n"
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"out vec4 fragColor;\n"
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"void main() {\n"
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" fragColor = texture(video_texture, coords);\n"
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"}"))
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qDebug() << "Failed to load fragment shader" << m_shader.log();
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if (!m_shader.link())
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qDebug() << "Failed to link shaders" << m_shader.log();
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qDebug() << Q_FUNC_INFO << context()->shareContext();
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m_vao.create();
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}
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// Main thread
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void TextureWidget::paintGL()
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{
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glViewport(0, 0, width(), height());
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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if (!m_texture.isCreated())
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return;
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m_shader.bind();
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m_texture.bind(0);
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m_shader.setUniformValue("video_texture", 0);
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m_vao.bind();
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glDrawArrays(GL_TRIANGLES, 0, 6);
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m_vao.release();
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m_shader.release();
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}
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void TextureWidget::setVideoFrame(const QVideoFrame &frame)
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{
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QVideoFrame f = frame;
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// Map frame
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if (!f.map(QAbstractVideoBuffer::ReadOnly))
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return;
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makeCurrent();
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// Create or recreate texture
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if (m_texture.width() != f.width() || m_texture.height() != f.height()) {
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if (m_texture.isCreated())
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m_texture.destroy();
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m_texture.setSize(f.width(), f.height());
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m_texture.setFormat(QOpenGLTexture::RGBA32F);
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m_texture.setWrapMode(QOpenGLTexture::ClampToBorder);
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m_texture.setMinificationFilter(QOpenGLTexture::Nearest);
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m_texture.setMagnificationFilter(QOpenGLTexture::Nearest);
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m_texture.allocateStorage();
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m_texture.create();
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emit textureIdChanged(m_texture.textureId());
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}
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const QVideoFrame::PixelFormat pFormat = f.pixelFormat();
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if (pFormat == QVideoFrame::Format_RGB32) {
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m_texture.setData(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, f.bits());
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}
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doneCurrent();
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// Request display udpate
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QOpenGLWidget::update();
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// Unmap
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f.unmap();
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}
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QList<QVideoFrame::PixelFormat> GLVideoSurface::supportedPixelFormats(QAbstractVideoBuffer::HandleType type) const
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{
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if (type == QAbstractVideoBuffer::NoHandle)
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return {
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QVideoFrame::Format_RGB32,
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QVideoFrame::Format_ARGB32,
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QVideoFrame::Format_BGR32,
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QVideoFrame::Format_BGRA32
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};
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return {};
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}
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// Video player thread
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bool GLVideoSurface::present(const QVideoFrame &frame)
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{
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emit onNewFrame(frame);
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return true;
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}
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2019-10-28 09:02:00 +00:00
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VideoPlayer::VideoPlayer(TextureWidget *textureWidget)
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: QObject(textureWidget)
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2018-08-13 13:26:43 +00:00
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, m_player(new QMediaPlayer(nullptr, QMediaPlayer::VideoSurface))
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, m_surface(new GLVideoSurface())
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{
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2019-10-28 09:02:00 +00:00
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m_player->setMedia(QUrl("https://www.sample-videos.com/video123/mp4/720/big_buck_bunny_720p_1mb.mp4"));
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2018-08-13 13:26:43 +00:00
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// Tell player to render on GLVideoSurface
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m_player->setVideoOutput(m_surface.get());
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// Display errors
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QObject::connect(m_player.get(), QOverload<QMediaPlayer::Error>::of(&QMediaPlayer::error),
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m_player.get(), [this] (QMediaPlayer::Error e) {
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qDebug() << Q_FUNC_INFO << e << m_player->errorString();
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});
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// Repeat video indefinitely
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QObject::connect(m_player.get(), &QMediaPlayer::stateChanged, m_player.get(), [this] (QMediaPlayer::State state) {
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if (state == QMediaPlayer::StoppedState)
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m_player->play();
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});
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QObject::connect(m_surface.get(), &GLVideoSurface::onNewFrame,
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textureWidget, &TextureWidget::setVideoFrame, Qt::DirectConnection);
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2019-10-28 09:02:00 +00:00
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// Start playing
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m_player->play();
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2018-08-13 13:26:43 +00:00
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}
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2019-10-28 09:02:00 +00:00
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VideoPlayer::~VideoPlayer()
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2018-08-13 13:26:43 +00:00
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{
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}
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