2018-08-13 13:26:43 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QApplication>
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#include <QPropertyAnimation>
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#include <Qt3DCore/QEntity>
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#include <Qt3DCore/QTransform>
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#include <Qt3DCore/QAspectEngine>
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#include <Qt3DRender/QCamera>
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#include <Qt3DRender/QCameraLens>
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#include <Qt3DRender/QRenderAspect>
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#include <Qt3DRender/QTexture>
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#include <Qt3DRender/QDirectionalLight>
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2020-02-11 14:14:30 +00:00
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#include <Qt3DRender/QGeometryRenderer>
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2018-08-13 13:26:43 +00:00
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#include <Qt3DInput/QInputAspect>
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#include <Qt3DExtras/QForwardRenderer>
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#include <Qt3DExtras/QDiffuseMapMaterial>
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#include <Qt3DExtras/QCuboidMesh>
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#include <Qt3DExtras/QOrbitCameraController>
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#include <Qt3DExtras/Qt3DWindow>
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#include "videoplayer.h"
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Qt3DCore::QEntity *createScene(Qt3DExtras::Qt3DWindow *view, Qt3DRender::QAbstractTexture *diffuseTexture)
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{
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// Root entity
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Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;
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// Material
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Qt3DExtras::QDiffuseMapMaterial *material = new Qt3DExtras::QDiffuseMapMaterial(rootEntity);
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material->setDiffuse(diffuseTexture);
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material->setAmbient(QColor(30, 30, 30));
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// Sphere
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Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity);
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Qt3DExtras::QCuboidMesh *cuboidMesh = new Qt3DExtras::QCuboidMesh;
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Qt3DCore::QTransform *transform = new Qt3DCore::QTransform;
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transform->setRotationX(180);
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QPropertyAnimation *cubeRotateTransformAnimation = new QPropertyAnimation(transform);
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cubeRotateTransformAnimation->setTargetObject(transform);
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cubeRotateTransformAnimation->setPropertyName("rotationY");
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cubeRotateTransformAnimation->setStartValue(QVariant::fromValue(0));
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cubeRotateTransformAnimation->setEndValue(QVariant::fromValue(360));
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cubeRotateTransformAnimation->setDuration(10000);
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cubeRotateTransformAnimation->setLoopCount(-1);
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cubeRotateTransformAnimation->start();
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2020-07-30 11:03:46 +00:00
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sphereEntity->addComponent(cuboidMesh);
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2018-08-13 13:26:43 +00:00
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sphereEntity->addComponent(transform);
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sphereEntity->addComponent(material);
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// Camera
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Qt3DRender::QCamera *camera = view->camera();
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camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
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camera->setPosition(QVector3D(0, 0, -5.0f));
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camera->setViewCenter(QVector3D(0, 0, 0));
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// For camera controls
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Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(rootEntity);
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camController->setLinearSpeed( 50.0f );
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camController->setLookSpeed( 180.0f );
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camController->setCamera(camera);
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Qt3DRender::QDirectionalLight *light = new Qt3DRender::QDirectionalLight();
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light->setIntensity(0.8f);
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light->setWorldDirection(camera->viewVector());
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rootEntity->addComponent(light);
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return rootEntity;
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}
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int main(int argc, char* argv[])
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{
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QSurfaceFormat format = QSurfaceFormat::defaultFormat();
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format.setMajorVersion(4);
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format.setMinorVersion(5);
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setRenderableType(QSurfaceFormat::OpenGL);
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QSurfaceFormat::setDefaultFormat(format);
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// Will make Qt3D and QOpenGLWidget share a common context
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QApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
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QApplication app(argc, argv);
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// Multimedia player
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TextureWidget textureWidget;
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2019-10-28 09:02:00 +00:00
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VideoPlayer *videoPlayer = new VideoPlayer(&textureWidget);
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2018-08-13 13:26:43 +00:00
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textureWidget.resize(800, 600);
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textureWidget.show();
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// Texture object that Qt3D uses to access the texture from the video player
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Qt3DRender::QSharedGLTexture *sharedTexture = new Qt3DRender::QSharedGLTexture();
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QObject::connect(&textureWidget, &TextureWidget::textureIdChanged,
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sharedTexture, &Qt3DRender::QSharedGLTexture::setTextureId);
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// Qt3D Scene
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Qt3DExtras::Qt3DWindow view;
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Qt3DCore::QEntity *scene = createScene(&view, sharedTexture);
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view.setRootEntity(scene);
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view.show();
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return app.exec();
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}
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