2016-06-02 12:28:56 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "screenquadentity.h"
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#include "finaleffect.h"
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#include <Qt3DRender/QMaterial>
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#include <Qt3DRender/QParameter>
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#include <Qt3DRender/QLayer>
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2020-02-11 14:14:30 +00:00
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#include <Qt3DRender/QGeometryRenderer>
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2016-06-02 12:28:56 +00:00
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#include <Qt3DCore/QTransform>
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#include <Qt3DExtras/QPlaneMesh>
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QT_BEGIN_NAMESPACE
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ScreenQuadEntity::ScreenQuadEntity(Qt3DCore::QNode *parent)
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: Qt3DCore::QEntity(parent)
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, m_layer(new Qt3DRender::QLayer(this))
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, m_effect(new FinalEffect(this))
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{
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Qt3DRender::QMaterial *screenQuadMaterial = new Qt3DRender::QMaterial(this);
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screenQuadMaterial->setEffect(m_effect);
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Qt3DCore::QTransform *screenPlaneTransform = new Qt3DCore::QTransform(this);
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screenPlaneTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 90.0f));
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Qt3DExtras::QPlaneMesh *planeMesh = new Qt3DExtras::QPlaneMesh();
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planeMesh->setMeshResolution(QSize(2, 2));
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planeMesh->setWidth(2.0f);
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planeMesh->setHeight(2.0f);
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addComponent(m_layer);
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addComponent(screenPlaneTransform);
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addComponent(screenQuadMaterial);
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2020-07-30 11:03:46 +00:00
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addComponent(planeMesh);
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2016-06-02 12:28:56 +00:00
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}
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Qt3DRender::QLayer *ScreenQuadEntity::layer() const
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{
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return m_layer;
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}
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FinalEffect *ScreenQuadEntity::effect() const
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{
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return m_effect;
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}
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QT_END_NAMESPACE
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