mirror of https://github.com/qt/qt3d.git
119 lines
4.5 KiB
QML
119 lines
4.5 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import Qt3D.Core 2.14
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import Qt3D.Render 2.14
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Material {
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property Buffer dataBuffer;
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property real particleStep: 0.4
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property real finalCollisionFactor: 0.2
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parameters: [
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Parameter { name: "particleStep"; value: particleStep },
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Parameter { name: "finalCollisionFactor"; value: finalCollisionFactor }
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]
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ShaderProgram {
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id: computeShader
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computeShaderCode: loadSource("qrc:/particles.comp")
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}
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ShaderProgram {
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id: drawShader
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vertexShaderCode: loadSource("qrc:/particles.vert")
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fragmentShaderCode: loadSource("qrc:/particles.frag")
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}
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effect: Effect {
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techniques: [
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Technique {
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renderPasses: [
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RenderPass {
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shaderProgram: computeShader
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// We set the buffer as the parameter data
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parameters: [
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Parameter { name: "Particles"; value: dataBuffer }
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]
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}
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]
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filterKeys: [
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FilterKey { name: "type"; value: "compute" }
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]
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graphicsApiFilter {
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api: GraphicsApiFilter.OpenGL
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profile: GraphicsApiFilter.CoreProfile
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majorVersion: 4
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minorVersion: 3
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}
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},
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Technique {
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renderPasses: [
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RenderPass {
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shaderProgram: drawShader
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// We assume the mesh to be drawn will also receive
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// Vertex buffers attributes that will be used to position and color
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}
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]
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filterKeys: [
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FilterKey { name: "type"; value: "draw" }
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]
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graphicsApiFilter {
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api: GraphicsApiFilter.OpenGL
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profile: GraphicsApiFilter.CoreProfile
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majorVersion: 4
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minorVersion: 3
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}
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}
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] // techniques
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}
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}
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