mirror of https://github.com/qt/qt3d.git
192 lines
6.3 KiB
QML
192 lines
6.3 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2 as QQ2
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Input 2.0
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import Qt3D.Extras 2.0
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Entity {
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id: sceneRoot
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 16/9
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d( 0.0, 0.0, -40.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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OrbitCameraController {
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camera: camera
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}
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components: [
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RenderSettings {
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activeFrameGraph: ForwardRenderer {
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clearColor: Qt.rgba(0, 0.5, 1, 1)
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camera: camera
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}
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},
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// Event Source will be set by the Qt3DQuickWindow
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InputSettings { }
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]
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readonly property Buffer translationBuffer: Buffer {
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data: {
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var array = new Float32Array(20 * 3)
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for (var i = 0; i < 20; ++i) {
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var j = i * 3;
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array[j] = i * 4.0;
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array[j + 1] = 0.0;
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array[j + 2] = 0.0;
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}
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return array;
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}
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}
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readonly property Material instancedMaterial: Material {
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effect: Effect {
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techniques: Technique {
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filterKeys: FilterKey { name: "renderingStyle"; value: "forward" }
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graphicsApiFilter {
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api: GraphicsApiFilter.OpenGL
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majorVersion: 3
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minorVersion: 2
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profile: GraphicsApiFilter.CoreProfile
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}
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renderPasses: RenderPass {
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shaderProgram: ShaderProgram {
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vertexShaderCode: "
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#version 150
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in vec3 vertexPosition;
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in vec3 translation;
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uniform mat4 mvp;
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void main()
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{
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gl_Position = mvp * vec4(vertexPosition + translation, 1.0);
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}
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"
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fragmentShaderCode: "
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#version 150
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out vec4 fragColor;
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void main()
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{
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fragColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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"
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}
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}
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}
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}
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}
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GeometryRenderer {
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id: torusMesh
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instanceCount: 20
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geometry: torusGeometry
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}
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TorusGeometry {
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id: torusGeometry
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minorRadius: 0.5
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attributes: [
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Attribute {
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attributeType: Attribute.VertexAttribute
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vertexBaseType: Attribute.Float
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vertexSize: 3
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byteStride: 3 * 4 // vector3d
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byteOffset: 0
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divisor: 1 // One translation per instance
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name: "translation"
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buffer: translationBuffer
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}
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]
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}
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// Doesn't work
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// TorusMesh {
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// id: torusMesh
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// geometry.attributes: [
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// Attribute {
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// attributeType: Attribute.VertexAttribute
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// vertexBaseType: Attribute.Float
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// vertexSize: 3
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// byteStride: 3 * 4 // vector3d
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// byteOffset: 0
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// divisor: 1 // One translation per instance
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// name: "translation"
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// buffer: translationBuffer
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// }
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// ]
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// }
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Transform {
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id: torusTransform
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rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
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}
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Entity {
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id: torusEntity
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components: [ torusMesh, instancedMaterial, torusTransform ]
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}
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}
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