2015-01-05 11:22:57 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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2015-02-09 13:58:07 +00:00
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** $QT_BEGIN_LICENSE:LGPL3$
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2015-01-05 11:22:57 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2015-02-09 13:58:07 +00:00
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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2015-01-05 11:22:57 +00:00
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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2015-02-09 13:58:07 +00:00
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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2015-01-05 11:22:57 +00:00
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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2015-02-09 13:58:07 +00:00
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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2015-01-05 11:22:57 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "examplescene.h"
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#include "boxentity.h"
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#include <QTimer>
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#include <qmath.h>
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ExampleScene::ExampleScene(Qt3D::QNode *parent)
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: Qt3D::QEntity(parent)
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, m_timer(new QTimer(this))
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, m_even(true)
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{
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buildScene();
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QObject::connect(m_timer, SIGNAL(timeout()), SLOT(updateScene()));
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m_timer->setInterval(500);
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m_timer->start();
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}
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ExampleScene::~ExampleScene()
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{
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qDeleteAll(m_entities);
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}
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void ExampleScene::updateScene()
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{
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int i = 0;
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Q_FOREACH (BoxEntity *entity, m_entities) {
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if (i % 2 == 0)
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entity->setParent(m_even ? Q_NULLPTR : this);
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else
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entity->setParent(m_even ? this : Q_NULLPTR);
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++i;
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}
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m_even = !m_even;
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}
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void ExampleScene::buildScene()
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{
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int count = 20;
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const float radius = 5.0f;
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for (int i = 0; i < count; ++i) {
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BoxEntity *entity = new BoxEntity;
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const float angle = M_PI * 2.0f * float(i) / count;
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entity->setAngle(angle);
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entity->setRadius(radius);
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entity->setDiffuseColor(QColor(fabs(cosf(angle)) * 255, 204, 75));
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m_entities.append(entity);
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}
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}
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