2015-01-05 11:22:57 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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2015-02-09 13:58:07 +00:00
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** $QT_BEGIN_LICENSE:LGPL3$
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2015-01-05 11:22:57 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2015-02-09 13:58:07 +00:00
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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2015-01-05 11:22:57 +00:00
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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2015-02-09 13:58:07 +00:00
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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2015-01-05 11:22:57 +00:00
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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2015-02-09 13:58:07 +00:00
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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2015-01-05 11:22:57 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "boxentity.h"
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#include <qmath.h>
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BoxEntity::BoxEntity(QNode *parent)
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: Qt3D::QEntity(parent)
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, m_transform(new Qt3D::QTransform())
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, m_translate(new Qt3D::QTranslateTransform())
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, m_mesh(new Qt3D::QCuboidMesh())
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, m_material(new Qt3D::QPhongMaterial())
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, m_angle(0.0f)
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, m_radius(1.0f)
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{
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m_transform->addTransform(m_translate);
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connect(m_material, SIGNAL(diffuseChanged()), this, SIGNAL(diffuseColorChanged()));
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m_material->setAmbient(Qt::gray);
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m_material->setSpecular(Qt::white);
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m_material->setShininess(150.0f);
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addComponent(m_transform);
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addComponent(m_mesh);
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addComponent(m_material);
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}
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void BoxEntity::setDiffuseColor(const QColor &diffuseColor)
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{
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m_material->setDiffuse(diffuseColor);
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}
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void BoxEntity::setAngle(float arg)
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{
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if (m_angle == arg)
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return;
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m_angle = arg;
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emit angleChanged();
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updateTransformation();
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}
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void BoxEntity::setRadius(float arg)
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{
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if (m_radius == arg)
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return;
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m_radius = arg;
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emit radiusChanged();
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updateTransformation();
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}
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QColor BoxEntity::diffuseColor()
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{
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return m_material->diffuse();
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}
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float BoxEntity::angle() const
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{
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return m_angle;
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}
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float BoxEntity::radius() const
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{
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return m_radius;
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}
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void BoxEntity::updateTransformation()
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{
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m_translate->setTranslation(QVector3D(cosf(m_angle) * m_radius,
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1.0f,
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sinf(m_angle) * m_radius));
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}
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