2015-05-08 12:46:13 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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2016-01-25 07:49:25 +00:00
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** Contact: https://www.qt.io/licensing/
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2015-05-08 12:46:13 +00:00
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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2016-01-25 07:49:25 +00:00
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** $QT_BEGIN_LICENSE:BSD$
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2015-05-08 12:46:13 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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2016-01-25 07:49:25 +00:00
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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2015-05-08 12:46:13 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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2015-11-07 19:02:14 +00:00
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import QtQuick 2.2 as QQ2
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2015-10-15 14:05:37 +00:00
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import Qt3D.Core 2.0
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2015-10-18 08:58:19 +00:00
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import Qt3D.Render 2.0
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2016-01-21 09:06:10 +00:00
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import Qt3D.Input 2.0
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2016-04-11 12:58:17 +00:00
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import Qt3D.Extras 2.0
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2015-05-08 12:46:13 +00:00
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Entity {
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id: sceneRoot
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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aspectRatio: 16/9
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nearPlane : 0.1
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farPlane : 1000.0
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2016-01-05 09:55:38 +00:00
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position: Qt.vector3d( 0.0, 0.0, 40.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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}
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2016-05-03 12:51:13 +00:00
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OrbitCameraController { camera: camera }
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2015-05-08 12:46:13 +00:00
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components: [
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2016-02-26 17:21:20 +00:00
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RenderSettings {
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activeFrameGraph: ForwardRenderer {
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clearColor: Qt.rgba(0, 0.5, 1, 1)
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camera: camera
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}
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2016-01-21 09:06:10 +00:00
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},
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// Event Source will be set by the Qt3DQuickWindow
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InputSettings { }
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2015-05-08 12:46:13 +00:00
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]
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TorusMesh {
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id: torusMesh
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radius: 5
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minorRadius: 1
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rings: 100
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slices: 20
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}
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Entity {
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id: torusEntityInlineShader
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property Transform transform: Transform {
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matrix: {
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2015-11-11 11:29:15 +00:00
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var m = Qt.matrix4x4();
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m.rotate(45, Qt.vector3d(1, 0, 0));
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m.translate(Qt.vector3d(-2.0, 0.0, 0.0));
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return m;
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2015-05-08 12:46:13 +00:00
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}
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}
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// Shader defined inline
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property Material material: Material {
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parameters: Parameter { name: "finalColor"; value: "#e76140" /* Inferno Orange */ }
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effect: Effect {
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techniques: [
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Technique {
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graphicsApiFilter {
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api: GraphicsApiFilter.OpenGL
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majorVersion: 3
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minorVersion: 2
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profile: GraphicsApiFilter.CoreProfile
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}
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renderPasses: RenderPass {
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shaderProgram: ShaderProgram {
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vertexShaderCode: "
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#version 150
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in vec3 vertexPosition;
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in vec3 vertexNormal;
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out vec3 position;
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out vec3 normal;
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uniform mat4 modelView;
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uniform mat3 modelViewNormal;
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uniform mat4 mvp;
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void main()
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{
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normal = normalize(modelViewNormal * vertexNormal);
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position = vec3(modelView * vec4(vertexPosition, 1.0));
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gl_Position = mvp * vec4(vertexPosition, 1.0);
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}
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"
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fragmentShaderCode: "
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#version 150
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in vec3 normal;
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in vec3 position;
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uniform vec3 finalColor;
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out vec4 fragColor;
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void main()
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{
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vec3 n = normalize(normal);
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vec3 s = normalize(vec3(1.0, 0.0, 1.0) - position);
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vec3 v = normalize(-position);
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float diffuse = max(dot(s, n), 0.0);
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fragColor = vec4(diffuse * finalColor, 1.0);
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}
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"
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} // ShaderProgram
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} // RenderPass
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} // Technique
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] // techniques
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} // Effect
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} // Material
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components: [ torusMesh, material, transform ]
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}
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Entity {
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id: torusEntitySeparateShader
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2015-11-07 19:02:14 +00:00
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property Transform transform: Transform {
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matrix: {
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2015-11-11 11:29:15 +00:00
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var m = Qt.matrix4x4();
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2015-11-07 19:02:14 +00:00
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m.rotate(15, Qt.vector3d(1, 0, 0));
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m.translate(Qt.vector3d(2.0, 0.0, 0.0));
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return m;
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2015-05-08 12:46:13 +00:00
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}
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}
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// Shader defined in a separate file
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property Material material: Material {
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parameters: Parameter { name: "finalColor"; value: "yellow" }
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effect: Effect {
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techniques: [
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Technique {
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2015-11-03 09:29:17 +00:00
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graphicsApiFilter {
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api: GraphicsApiFilter.OpenGL
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2015-05-08 12:46:13 +00:00
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majorVersion: 3
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minorVersion: 2
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2015-11-03 09:29:17 +00:00
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profile: GraphicsApiFilter.CoreProfile
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2015-05-08 12:46:13 +00:00
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}
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renderPasses: RenderPass {
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shaderProgram: ShaderProgram {
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vertexShaderCode: loadSource("qrc:/simple-shader.vert")
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fragmentShaderCode: loadSource("qrc:/simple-shader.frag")
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} // ShaderProgram
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2015-08-31 14:14:17 +00:00
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} // namespace RenderPass
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} // Technique
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] // techniques
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} // Effect
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} // Material
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components: [ torusMesh, material, transform ]
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}
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}
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